For the Night is Dark Fire in the Steppe #27 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 16th Panzer Division | |
Soviet Union | 34th Tank Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-29 |
Start Time | 21:00 |
Turn Count | 32 |
Visibility | Night |
Counters | 100 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 4: 1, 4, 5, 6 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 177 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Breakout |
Delaying Action |
Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Off-board Artillery |
Smoke |
Terrain Mods |
Illumination |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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Soviet doctrine called for a prompt counter-attack against enemy penetrations, and by the book the advance by Rudolf Sieckenius' battle group merited such treatment. But in June 1941 the book had perished under the reality of the rapid German advance and Soviet difficulties in leadership, organization and supply. But on occasion, the Red Army could still fight the way it had trained, or at least hoped to train. |
Conclusion |
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The fury of the Soviet attack - including 34th Tank Division's surviving T35 "land battleships" - shocked the Germans. "The Russians fought very hard," 16th Panzer Division reported, "and on several occasions they jumped onto the combat vehicles themselves, firing at the crews." Panic broke out and Sieckenius' battle group fled. "It seemed nobody was listening to orders and random firing broke out around us," a division veteran wrote later. "The charge of tanks and infantry could only be stopped for a short time." |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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#27 For the Night is Dark |
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The reverse of the previous scenario, this time the Soviets are advancing, trying to clear the Germans from the north side of the E-W road on maps 5 & 6, the only problem, there was a lot of woods for the Germans to hide in. This was a good battle, the Germans fought well but their left flank collapsed under heavy Soviet pressure but they were able to regroup in the woods on map 6, extracting heavy casualties on the T26 tanks, especially when they came into range of the Flak 88, it was like boom two steps gone, until the Soviets finally silenced it. In the end the Germans prevailed. Played this scenario with illumination optional rules. Man are those KV2 & T35 tanks slower than molasses in January, now I know why the scenario was 32 turns! |
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