Night Moves Fire in the Steppe #25 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 16th Panzer Division | |
Soviet Union | 7th Mechanized Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-28 |
Start Time | 23:59 |
Turn Count | 24 |
Visibility | Night |
Counters | 100 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 4, 5 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 164 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Illumination |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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Trying to re-open communications with the trapped 34th Tank Division, Col. A.V. Gerasimov's 7th Mechanized Division launched a night attack — an operation beyond the capability of most Red Army formations in June 1941, but one he hoped his veteran leadership cadre could carry out effectively. So far the Germans had proven stalwart when pressed onto the defensive, but their low opinion of their Soviet foes might give Gerasimov a chance to seize the element of surprise. With 7th Mechanized Division suffering severe supply shortages of its own, just what benefits a breakthrough would bring to 34th Tank Division were questionable but at least an escape route could be opened. |
Conclusion |
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Gerasimov's attack fizzled after only a few hours, making little headway in the darkness. His corps commander, D.I. Ryabyshev, joined him at the division command post along with Maj. Gen. T.A. Mishanin of 12th Tank Division, who had suffered a concussion and could give little input to the generals' meeting. Ryabyshev and Gerasimov agreed on a plan to abandon the advance and break out to the south-east, with Mishanin's apparent concurrence. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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#25 Night Moves |
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Played this scenario with the illumination optional rules, it did help the German ATG & Flak guns, they were able to engage the Soviets at longer ranges than 2 hexes, on the other hand it did allow the Soviets to spot the guns which they responded with mortar and artillery fire to suppress or eliminate. The Soviets overran the German blocking forces, but it took time as the Germans did not want to give up their positions. Needless to say, the Soviets were not able to gain any of the victory conditions. |
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