The Commissar's Command Fire in the Steppe #24 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 111th Infantry Division | |
Soviet Union | 34th Tank Division |
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Overall Rating, 2 votes |
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2
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-28 |
Start Time | 09:00 |
Turn Count | 28 |
Visibility | Day |
Counters | 115 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 2, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 168 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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Trapped within a pocket southwest of Dubno, within sight of the small city, VIII Mechanized Corps Commissar N.K. Popel held command of a battle group built around 34th Tank Division and some 12th Tank Division troops. Popel had clear orders: continue his drive on Dubno, while corps commander D.I. Ryabishev drove away the Germans encircling Popel's force. Sorting out the forces and issuing fuel and ammunition took far longer than planned, but finally the Soviets advanced. German reinforcement reached the city two hours before Popel finally attacked. |
Conclusion |
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Between the late start and the lack of artillery support, the Soviet attack had little chance of breaking into Dubno. Fanatical bravery by the tank crews brought the armored portion of the force into the fringes of the city, but without enough infantry to fend off the German close-assault teams. Lacking artillery of their own, the Soviets could not easily drive away the German artillery batteries firing at point-blank range as stand-in anti-tank guns. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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#24 - The Commissar's Command |
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This scenario is similar to others in this series, a German infantry force with ATGs and low mobility is trying to hold a town against a Soviet attack, for this scenario the Soviet armor is on the lighter side, mainly T26 tanks with a sprinkling of KV, T34 and T35s. The Soviet infantry was not able to penetrate the town due to the lack of artillery support that would have helped suppress & silence the German ATGs & 105mm batteries used in the AT role. Meanwhile the German HMGs, OBA & mortars disrupted the Soviet infantry advance. In the end this game went to the Germans. |
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