The Commissar's Command Fire in the Steppe #24 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | ![]() |
111th Infantry Division |
Soviet Union | ![]() |
34th Tank Division |
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Overall Rating, 2 votes |
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2
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Scenario Rank: --- of 958 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-28 |
Start Time | 09:00 |
Turn Count | 28 |
Visibility | Day |
Counters | 115 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 2, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 160 |
AAR Bounty | 166 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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Trapped within a pocket southwest of Dubno, within sight of the small city, VIII Mechanized Corps Commissar N.K. Popel held command of a battle group built around 34th Tank Division and some 12th Tank Division troops. Popel had clear orders: continue his drive on Dubno, while corps commander D.I. Ryabishev drove away the Germans encircling Popel's force. Sorting out the forces and issuing fuel and ammunition took far longer than planned, but finally the Soviets advanced. German reinforcement reached the city two hours before Popel finally attacked. |
Conclusion |
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Between the late start and the lack of artillery support, the Soviet attack had little chance of breaking into Dubno. Fanatical bravery by the tank crews brought the armored portion of the force into the fringes of the city, but without enough infantry to fend off the German close-assault teams. Lacking artillery of their own, the Soviets could not easily drive away the German artillery batteries firing at point-blank range as stand-in anti-tank guns. |