Shoulder Roll Fire in the Steppe #23 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 9th Panzer Division | |
Soviet Union | 32nd Tank Division | |
Soviet Union | 3rd Cavalry Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-28 |
Start Time | 08:00 |
Turn Count | 32 |
Visibility | Day |
Counters | 162 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 3, 6, 7, 8 |
Layout Dimensions | 112 x 43 cm 44 x 17 in |
Play Bounty | 194 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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On the southern "shoulder" of the German penetration, the German XIV Motorized Corps had held its positions and allowed the troops further north to spearhead the penetration. When Soviet tank divisions began their counter-attack into the German right flank, Gen. Gustav von Wietersheim's corps launched its own counter-attack into the Soviet left flank, held by Maj. Gen. M.F. Maleev's 3rd Cavalry Division. |
Conclusion |
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The cavalrymen had no answer for a massed panzer attack, and for this reason, Sixth Army headquarters had detailed 32nd Tank Division to provide them support. That assignment took South-West Front's most powerful mechanized corps away from its intended operational mission, but might have yielded some benefit had the tank division been capable of carrying out its orders. Though lavishly equipped with new tanks, the division had only been raised in the spring and lacked officers, prime movers and most of all communications gear. It never made it to the battlefield, and Ninth Panzer Division swept through the Soviet defenses, rendering useless the heroic sacrifices of the tank divisions just to the east. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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#23 - Shoulder Roll | ||||||||||||
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This is a delaying action by a Soviet cavalry force supported by a BT tank company of dubious value, couple batteries of ATGs and 76mm field guns up against elements of a German panzer division with a plethora of OBA and the potential for Luftwaffe support. If the cavalry can hold out and delay the Germans long enough for Soviet armored reinforcements to arrive they might have a chance, slim but still a chance. Depending on your playing style you as the Soviet player have a couple of options for your defense, do you defend the major river crossing with all your forces or do you spread them out along the E-W road in favorable terrain or a combination of the two. This fight is going to come down to how soon the Soviet reinforcements enter the battle, they were an hour late, but once on the field of battle the T34s and KVs dominated. In the end the German infantry was in control of the two towns and the woods on the west side of the minor river, but the Soviet tanks controlled the open spaces in between, what doomed the Germans was their tank losses, which did not give them the 2-1 advantage in steps lost. |
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