Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Directive 018
Fire in the Steppe #22
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 57th Infantry Division
Soviet Union 37th Tank Division
Display
Balance:



Overall balance chart for FitS022
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Fire in the Steppe
Historicity Historical
Date 1941-06-28
Start Time 09:00
Turn Count 30
Visibility Day
Counters 135
Net Morale 0
Net Initiative 1
Maps 5: 3, 4, 6, 7, 8
Layout Dimensions 140 x 43 cm
55 x 17 in
Play Bounty 191
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Fire in the Steppe Base Game
Introduction

On the morning of 28 June, South West Front's chief commissar, Nikolai N. Vashugin, closed his office door and shot himself. Within minutes, front commander Mikhail Kirponos threw out pre-war doctrine that called for only the mechanized corps to conduct counter-attacks, and ordered his rifle divisions to join the effort. The new front commissar, Nikita Khrushchev, endorsed the change but few of these formations were in position to join the tankers on the attack. One division that could be ordered forward was the XV Mechanized Corps' 37th Tank Division, which entered the line to the right of 10th Tank Division.

Conclusion

The 37th Tank Division had a very strong leadership cadre including its commander Col. F.G. Anikushkin. The division had not yet seen combat and had avoided excessive losses to air attacks and breakdowns, and went into battle with nearly its peacetime strength. Unfortunately, that still left it short of infantry and transport vehicles, forcing it to leave a good part of its artillery behind. That put the burden of the attack on its plentiful but weak allotment of BT light tanks. Anikushkin's men got across the Styr River and made progress but faltered at the second water barrier, the smaller Ostrovka River, without sufficient artillery support to destroy German anti-tank positions.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Luftwaffe
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
  • Towed

Display Errata (7)

7 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 532

The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4.

(plloyd1010 on 2022 Jul 21)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

An Abrupt End
Author SARACV3
Method Solo
Victor Germany
Play Date 2020-06-14
Language English
Scenario FitS022

The scenario starts w the RKKA entering the board on the south edge. Surpringly, the Soviet objective is to merely capture the bridge on board 7 and control the road on 6 and 7. The Germans started the scenario in disarray. For ex., they have 4 batteries of 105mm, but these start much too out of range on board 4. They must be moved ASAP up at least to the minor river to be in range. They have only wagons, so it. will take a good 9-10 turns for positions to be achieved.In the meantime, the Germans also must set up 13 units on board 3. This throws them even further out of position to be immediately respond to the Soviet attack. Other units in the 2nd grouping of the 57th Infantry Division may set up anywhere on boards 8 and 3. The scenario instructions here leave an opportunity for me Germans to set up some units at the southern end of board 3, and they do just this. However, it is is not enough to stop the RKKA attack.

The Russians launch a two pronged attack on board 7. They take advantage of the forest and go through it w as many units as possible. On the east end, they use the town to build up their infantry and place the 76.2mm there, along w a few weaker tank units such as a group of BT-5s (is this tank really weaker than the BT-7? It is faster w equal armor. Yet it is rated a speed 8, while the BT-7 is rated a 9!)

By turn 6, the Soviets have taken a toll on the Germans. They’ve destroyed a step on the precious StuGIIIB through a wild assault in hex 7:0614, a major river hex w forest. Three BT-7 units tried to cross the river here. The StuG was sitting in 7:0514 along w two units of infantry and a 9-1-0 Captain. This stack takes an Uber aggressive response, to freeze the BTs from crossing the fiver. The reason for this is that the Germans don’t have enough units to make a complete line, so they attempt to make a spoiling attack. The result here for the turn: German = 1 infantry disrupted, 1 infantry demoralized, 1 StuG step lost; Russians = 3 BT 7 steps lost.

Turn 7 - Another 1/10000 odds result for the 57th Division. On the left flank of board 7, there is one hex of woods. It occupies a strategic position 3 hexes north of the river. Because of its location, the Germans placed 3 units: a 37mm AT gun, a HMG, and an infantry platoon. However, the RKKA eventually spotted the stack and a 76.2mm Howitzer zeroed in on it. The battery gained two column shifts on the shot, (37mm = 2 shift, others 1) The 37mm was disrupted, and the HMG demoralized, but held its ground. In this turn, both units rolled a two (Hamete) and fully recovered; sometimes I’m suspicious about Hamete.

The attack came to an abrupt end after only 1 hour 45 minutes because the RKKA suffered a double logistics crisis in 15 minutes! All fire attacks from AFVs and weapons were subject to supply loss on rolls of 1or 2 for tanks and guns. All mechanized and motorized movement were halved. In addition to this catastrophic event, the RKKA lost 7 steps of armor in turn 7 alone, and the bulk of the armor hadn’t even made it across the Styr River yet. What tanks did make it across had done so piecemeal and were destroyed for the most part.

The final tally was 9 steps armor for the 57th Infantry and 1 step of armor for the 37th Tank Division. What had initially started asa promising attack turned ino a debacle for STAVKA.

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