The Seventh to the Rescue Fire in the Steppe #18 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 16th Panzer Division | |
Soviet Union | 7th Mechanized Division |
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Overall Rating, 4 votes |
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3.25
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-28 |
Start Time | 11:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 67 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 6 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 147 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Breakout |
Delaying Action |
Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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Commissar Nikolai Popel's battle group had succeeded on the 27th in large part thanks to poor German deployment. By the time the other two divisions of Eighth Mechanized Corps had extracted themselves from their front and shifted eastwards behind the Soviet lines to attack, the Germans had corrected their mistake. Popel and 34th Tank Division were now trapped behind enemy lines. Col. A.V. Gerasimov sent the first arriving battalion of his 7th Mechanized Division forward, along with support from his tank regiment and an artillery battalion, before the Germans could further reinforce their positions. |
Conclusion |
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While German anti-tank weaponry proved mostly useless against modern Soviet tanks, Gerasimov's division had none of these, only lightweight BT fast tanks. The 300th Motorized Infantry Regiment pushed back the German defense at least ten kilometers, but did not advance far enough to free 34th Tank Division from entrapment. With reinforcements, it appeared that the Soviets could make their breakthrough. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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The 7th Did Not Ride to the Rescue |
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I set up the situation at least three times in the beginning because of confusion with the victory conditions. I believe they could hareally have been written somewhat clearer such as "Russians need to get 20 units off North edge for X victory... (Ala Panzerblitz type writing). Thus the scenario lost a point with me. The way the conditions are written led me to stop the game earlier than necessary (tur.n 12; 3 hour battle). But it can be said that orders issued from higher were confused and garbled. All in all the del message to the Soviet is "Kill them All." For the German it is merely "Hold Territory Six Hexes off of the North edge of the Board." The Soviet strategy was flawed from the be beginning The armor was sent as a complete group around the German left flank. It was chased down by the slower German armor and after a sharp one hour engagement, destroyed enmasse. It proved an axiom that one can outrun the AFV but not it's gun. The German setup proved better than anticipated. I originally thought they were quite weak and would have problems covering the entire front. There are two large stands of trees covering 2/3res of the one play map. The Germans lost 5 steps, but the 3 steps that remained helped win assaults and breakthrough Soviet lines. The BT7s should have integrated with the Infantry for max assault capabilities. This may have cause much bigger headaches for the Germans. The final tally on the 12th was Germans 20 steps, Soviets 10. The battle was no cakewalk for the 16th Panzer Division, which was only in Russia for 3 days at that point. The game was stopped on 12 because the Russians were too weak to win and a retreat was called. Not a good start to the St. Virus counterattack. |
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