Seven Seven Seven Seven Fire in the Steppe #12 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 16th Infantry Division | |
Soviet Union | 12th Tank Division |
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Overall Rating, 2 votes |
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4.5
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-26 |
Start Time | 09:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 96 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 3: 3, 4, 6 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 167 |
AAR Bounty | 227 |
Total Plays | 2 |
Total AARs | 0 |
Battle Types |
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Bridge Control |
Inflict Enemy Casualties |
River Crossing |
Rural Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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Twelfth Tank Division, like the rest of VIII Mechanized Corps, had spent the first several days of the Great Patriotic War wandering behind the Soviet lines as various levels of the high command issued and countermanded new attack plans. Finally drawn up for battle, having left behind many tanks along the roads thanks to breakdowns and German air attacks, the once-proud divisions prepared to punish the Hitlerite invaders. The attack began with the code phrase "Seven seven seven seven." |
Conclusion |
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Despite a number of inept tactical errors and a lack of artillery support - German air attacks had destroyed the artillery regiment's prime movers - the Soviets managed to fight their way across the Slonovka and establish a bridgehead on its north bank. Slowly they brought their tanks across the rickety repaired bridge and cleared German anti-tank positions from the nearby areas. The advance could continue despite a number of tank losses and the reluctance of some tank crews to move their machines into the open. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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