Bridge over the River Styr Fire in the Steppe #8 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 14th Panzer Division | |
Soviet Union | 1st Antitank Brigade |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-25 |
Start Time | 06:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 115 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 1, 7 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 167 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Bridge Control |
Inflict Enemy Casualties |
Rear Guard |
River Crossing |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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With its forward formations destroyed or dispersed, the Soviet Fifth Army struggled to assemble a defensive front along the River Styr. The battered 1st Anti-Tank Artillery Brigade would hold around the town of Rozhysche, its formidable guns providing a rallying point to gather various shattered units. The brigade's versatile 76.2mm field guns had already given good service, but pulling them back in the face of a mobile enemy proved a very difficult task. |
Conclusion |
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Apocalyptic scenes of confusion met the Soviet attempt to cross the narrow railroad bridge, which had no solid surface other than the railroad ties. Men jumped into the Styr, with most drowning, leaving behind cannon and vehicles on the bridge. The command staff of 1st Anti-Tank Artillery Brigade reacted by sending a pair of KV-2 tanks across the bridge to flatten all of the detritus under their 52-ton bulk. The expedient worked, but the units trying to cross suffered heavy losses from panic and the fire of the attacking Germans. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Panic in Detroit | ||||||||||||
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0900 hours, 25 June 1941: (playing Scenario 8, bridge over the River Styr from Panzergrenadier's Fire in the Steppe). The Germans attacked at dawn to seize the bridge over the Styr river. the Soviets attempted to get units across the bridge to withdraw under German pressure. A couple of gun batteries made it across then just like in the real battle, panic set in and the bridge became clogged. As the Germans approached, the Soviets tried to hold a line while attempting to clear the bridge of panicking soldiers. They sent a KV-2 platoon to push crazed soldiers off the bridge into the water. This worked until the Stukas game and knocked out the KV-2s. The Germans out flanked the Russians on their left and then broke through to the bridge. At 0800 the Soviet defense collapsed and by 0900 the Germans were on the bridge and the remaining Soviets were trapped. A German major victory. This completes the First Battle game of the module. Both sides achieved their objectives, the Germans captured the bridge and the Soviets denied the the Germans their loss objective in Scenario six. The battle game is a draw. |
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