Fire in the Steppe
AP Series | Panzer Grenadier |
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Designers | Bennighof, Rouleau, Ward |
Game Type | Standalone |
Format | Boxed |
Release Date | 2018-03 |
Availability | In Print |
Scenarios | 42 |
Counters | 562 |
Counter Type | Die-cut |
Maps | 8 |
Overall Rating, 132 votes |
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3.65
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Standalone Rank: 12 of 39 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 17% | Played by 12% | AAR'd by 10% | Medaled by 0% |
Rank | 39th of 168 | 19th of 156 | 20th of 153 | TBD |
Total | |
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Side 1 | 71 |
Draw | 7 |
Side 2 | 49 |
On 22 June 1941, the German Army Group South invaded Ukraine as part of a massive surprise attack against the Soviet Union. The Southwest Front of the Red Army of Workers and Peasants struck back, resulting in World War II's largest tank battle. Fire in the Steppe is a complete Panzer Grenadier Game based on the early battles of Operation Barbarossa in Ukraine: the huge tank battles around Brody and Dubno. There are 42 scenarios based on these battles, organized into "battle games" that allow you to play the scenarios in sequence toward your army's operational goals. Plus a solitaire campaign game! |
AFV Rules Pertaining to this Game's Order of Battle |
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14 Errata Items | |
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Scen 6 |
One of the victory conditions states that "The German player controls twice as many town hexes as the German player at the end of play." This should be "the German player controls twice as many town hexes as the Soviet player at the end of play." (J6A
on 2023 Feb 15)
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Scen 11 |
The scenario calls for 5 T-28 units for the Soviets. There are only 4 in the counter mix. (J6A
on 2019 Apr 12)
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Scen 19 |
Special Rule 1 should read "prime mover" not "wagon." (SARACV3
on 2018 Aug 26)
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Scen 36 |
In the scenario OOB for the Soviets no Tank Leaders listed for a force of 12 Soviet tank platoons (Juiceman
on 2023 Jan 23)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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Germany |
100%
|
Germany |
Soviet Union |
100%
|
Soviet Union |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
93%
|
Inflict Enemy Casualties |
Urban Assault |
67%
|
Urban Assault |
Road Control |
40%
|
Road Control |
Delaying Action |
29%
|
Delaying Action |
Rural Assault |
24%
|
Rural Assault |
Bridge Control |
19%
|
Bridge Control |
Exit the Battle Area |
19%
|
Exit the Battle Area |
River Crossing |
14%
|
River Crossing |
Breakout |
10%
|
Breakout |
Meeting Engagement |
5%
|
Meeting Engagement |
Rear Guard |
2%
|
Rear Guard |
River Control |
2%
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River Control |
Hill Control |
2%
|
Hill Control |
Surprise Attack |
2%
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Surprise Attack |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Smoke |
93%
|
Smoke |
Off-board Artillery |
90%
|
Off-board Artillery |
Randomly-drawn Aircraft |
60%
|
Randomly-drawn Aircraft |
Terrain Mods |
33%
|
Terrain Mods |
Reinforcements |
26%
|
Reinforcements |
Illumination |
17%
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Illumination |
Entrenchments |
5%
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Entrenchments |