Firestorm at Lovasberény Fire and Sword #37 |
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(Defender)
Germany
(Defender) Hungary |
vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | ![]() |
6th Panzer Division |
Hungary | ![]() |
1st Hussar Division |
Soviet Union | ![]() |
170th Tank Brigade |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 957 |
Parent Game | Fire and Sword |
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Historicity | Historical |
Date | 1944-12-22 |
Start Time | 09:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 43 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 50 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 159 |
AAR Bounty | 166 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Joint Forces Battle |
Scenario Requirements & Playability | |
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Fire and Sword | Base Game |
Introduction |
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Located at the north-west corner of the Pázmánd battlefield, the village of Lovasberény housed a collection of German and Hungarian troops from shattered units, some supply elements, and several damaged tanks. At 0800, the attack on Vereb led some elements of the Soviet 170th Tank Brigade to bypass the west side of the village and to approach Lovasberény. There, at 0915, the Soviet tanks ran into the German-Hungarian rearguard. |
Conclusion |
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When the Soviet tanks burst into the village, they met 13 German tanks and assault guns in a wild melee. The few Hungarian hussars and some anti-aircraft guns set up a strongpoint in a brick works, while the artillery occupied the railway station. Tanks, assault guns and even self-propelled howitzers shot it out at point-blank range. Most of Lt. Col. Tomka’s hussars fled as more vehicles were set ablaze everywhere in the village. Screened by the thick smoke of the flaming wrecks, most of the German artillery left the village. Meanwhile, the German tanks held Lovasberény and knocked out a dozen attacking Soviet AFVs, thanks to the intervention of Lt. Col. Hans Rudel’s tank-killing Stuka dive bombers and Hungarian FW190 fighter-bombers. “The enemy pressure in front of Lovasberény became so great that the non-combat elements had to be evacuated” recalled Lt. Leopold Graf Rothkirch, leader of I/26 Panzer Regiment’s headquarters company. “No sooner had I driven out of the village when a Russian T34/85 came towards me in the same hollow along which I was driving. We were about 50 meters apart. I fired first and immediately scored a hit. After the third shot, the enemy tank was in flames. Then, as I was driving my tank up a hill, the engine suddenly quit. I climbed out and ran up the hill, where to my surprise I discovered that numerous tanks and armored troop carriers had already driven around the depression and the hill. The radio equipment was quickly removed from my tank and I climbed into a tank of Panzer Regiment 11. We then fired on my tank and set it on fire. With the three remaining damaged tanks we succeeded in setting ten more enemy tanks on fire and forcing the others to veer away. I myself destroyed five tanks, an AA/AT gun, and an AT gun. With four damaged tanks we had succeeded in destroying eleven enemy tanks and foiled the enemy’s armored attack, thus creating the conditions necessary for a planned evacuation of the village.” |
Additional Notes |
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One or two of the German trucks should be considered Hungarian. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
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Fire & Sword, scenario #37: Firestorm at Lovasbereny | ||||||||||||
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Fire & Sword, scenario #37: Firestorm at Lovasbereny The last scenario I played from Fire & Sword was #7 a much larger one, this time I was looking for a smaller one to play and this one hit the mark, with an interesting mix of units. The German/Hungarian player is defending with an odd sort of mixed German & Hungarian armor and infantry. The Soviets have three victory objectives and can achieve different level of victory or defeat depending on how well they do. There are a lot of different ways to set this up for defense for the Axis and also for attacking as the Soviets. I put most of my axis units in the town hexes defending in depth but with my German Armored cars in the approaching hills to ambush Russians if they moved down the road and I also put my German Self-Propelled Guns: Hummel & Wasp SPGs further back from the action, as they have range. I decided to just push west down the main road as the Russian side, knowing I would take some early loses. One unit of T34//85 & ISU122 led the charge followed by the rest. One side note, I could not find a Soviet M17 in the counter mix and borrowed one from Broken Axis. The Soviets used numbers in armor and when they finally took out that half step of German Panther tanks they could breathe a bit easier but not much. They have to protect their only three SMG Infantry units at all cost to get them into assault hexes in the town. The Russians also lucked out and rolled two air-strikes to the German none and they came in very handy at the right times. With some luck on the dice, the Soviet achieved all three victory objectives and lost 13 steps to the Axis 27 steps for a major victory. The Soviets were fortunate to clear the town and the East-West road, or it would have been as Axis minor victory, so even though the Soviet won this one, it was a very close battle and I can see a huge replay value for this scenario with a lot of different outcomes. |
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