Russian Mob Fire and Sword #33 |
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(Defender)
Germany
(Defender) Hungary |
vs | Soviet Union (Attacker) |
Formations Involved | ||
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Hungary | ![]() |
1st Hussar Division |
Soviet Union | ![]() |
180th Rifle Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: --- of 964 |
Parent Game | Fire and Sword |
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Historicity | Historical |
Date | 1944-12-20 |
Start Time | 10:45 |
Turn Count | 20 |
Visibility | Day |
Counters | 132 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 53, 54 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 240 |
AAR Bounty | 223 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Urban Assault |
Entrenchment Control |
Conditions |
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Anti-infantry Wire |
Entrenchments |
Minefields |
Off-board Artillery |
Terrain Mods |
Joint Forces Battle |
Scenario Requirements & Playability | |
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Fire and Sword | Base Game |
Introduction |
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Kápolnásnyék (it means “the chapel”) is a town located on the north-east shore of Lake Velence. Defended by the Hungarian-German Group Kesseö, the town had seen seesaw battles since the second week of December. At start of the big Soviet offensive to encircle Budapest, large infantry forces from the Soviet 180th Rifle Division made frontal assault against the Margit Line fortifications to capture Kápolnásnyék. “The 1st and 2nd Hussar Companies,” Lt. Col. Emil Tomka, of the I/2nd Hussar Regiment remembered, “fighting delaying actions in the streets against numerically superior and fast advancing enemy forces, retreated. When Miklósi and Éber together with their remaining men finally managed to link up with the German assault guns, they launched an immediate counterattack. It could not get farther than the post office building because, occupying the whole width of the street running to Pázmánd, the Russian mob came pouring northwards.” |
Conclusion |
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After an hour-long artillery bombardment, the Soviets advanced. Soon, the defense’s left wing collapsed and heavy street fighting erupted in Kápolnásnyék, on the German right wing. A few Sturmpanzer IV assault guns supported the Hungarians, especially in the hard fighting for the old post office building (Tomka’s headquarters) but they finally retreated to Pázmánd. “A couple of shots, fired by the assault guns, cut through their ranks, wiping out the street and everyone in it,” Tomka continued. “But new crowds dashed forward one after another, also gaining ground among the ruined houses.” The German-Hungarian forces of Group Kesseö tried to improvise a new front line, but by evening the Soviets were already on top of their positions. By the end of the day, the Soviet 46th Army had advanced about four to five kilometers to the north and northwest, capturing key villages. By nightfall, the Soviets had made a dent in the very heart of the defense and had punched a hole in the first defensive belt; but the Margit Line was not yet fully breached. |
Additional Notes |
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Some trucks in this scenario would obviously be Hungarian. The exact number of German to Hungarian trucks is left up to the players. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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