Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
Errors? Omissions? Report them!
Commando Jaguar
Fire and Sword #32
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 1st Panzer Division
Germany 23rd Panzer Division
Germany 503rd "Feldherrnhalle" Heavy Panzer Battalion
Soviet Union 41st Guard Rifle Division
Display
Balance:



Overall balance chart for FiSw032
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 957
Parent Game Fire and Sword
Historicity Historical
Date 1944-12-23
Start Time 06:00
Turn Count 20
Visibility Night
Counters 70
Net Morale 0
Net Initiative 1
Maps 2: 52, 53
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 225
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

In the sector held by the 1st Panzer Division west of the Sarviz canal, the Soviets continued their assault. The 41st Guards Rifle Division supported by the self-propelled artillery threatened Úrhida and the road from Székesfehérvár to Lake Balaton. A battle group from 23rd Panzer Division recaptured Úrhida

in the evening hours of 22 December. The same battle group still defended Úrhida on the following morning. At 0200, Lt. Eugen Weyde, code-named “Pankoff,” took his “Jaguar” reconnaissance troop, a unit of German military intelligence (the “Abwehr”) equipped with captured T34/85s, into the Soviet lines to gather more information and trying to disrupt the oncoming Soviet attack. At 0600, the Soviet infantry started another assault on Point 179 with wild cries of “Hurrah!”. Making use of the melee that ensued, the German T34/85s reached the Soviet lines incognito.

Conclusion

Fully informed by “Pankoff’s” Trojan horses, the Germans prepared a surprise attack before the Soviets could launch their own. The German tanks opened fire from the Úrhida church forcing the Soviets to pull back at 0715. It seems that the Germans had no intention of pursuing the Soviets and they kept firing from the protection of the town buildings. At 1030, the Soviets launched another attack against Úrhida. The Jaguar detachment opened the fire on the Soviet troops from behind, while Pankoff’s men, armed with silenced machine pistols, gunned down the Soviet battalion commanders at the moment they realized that the German Tigers were not firing on Pankoff’s disguised T34/85s.

At 1120, the Jaguar commando returned safely to Úrhida and delivered a full report of the Soviet positions. At 1200 German tanks, including Pankoff’s T34/85s, opened fire on the exact positions of the Soviet anti-tank guns and headquarters. Pankoff and his men successfully delayed the Soviet attack for four and a half hours and inflicted serious losses. The German-Hungarian defenders rebuffed several more company- and battalion-strength attacks, but during the night the Soviets successfully entered Székesfehérvár from the south-east and the city fell after intense urban combat.

Additional Notes

Soviet Guards transport counters may be downloaded from Avalanche Press.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Guards
  • Mechanized
  • Motorized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
Page generated in 0.118 seconds.