Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
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Counterblow at Úrhida
Fire and Sword #30
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 1st Panzer Division
Germany 503rd "Feldherrnhalle" Heavy Panzer Battalion
Soviet Union 41st Guard Rifle Division
Display
Balance:



Overall balance chart for FiSw030
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
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2
1
0
Scenario Rank: --- of 957
Parent Game Fire and Sword
Historicity Historical
Date 1944-12-22
Start Time 12:45
Turn Count 12
Visibility Day
Counters 64
Net Morale 0
Net Initiative 1
Maps 1: 53
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 215
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

During the previous evening, panzer grenadiers from 23rd Panzer Division fell back to the line of the Úrhida-Székesfehérvár highway. At that point, they had only 60-70 combat-fit men left per battalion. During the night, the Soviets attacked in an enveloping maneuver from the southeast and took Úrhida. On the morning of the 22nd, Battle Group Huppert of 1st Panzer Division, with 23 tanks reinforced with additional heavy Royal Tiger tanks, attacked in an effort to recapture Úrhida, destroying the Soviet forces in the area of Point 169 and then hold the sector against the inevitable Soviet response.

Conclusion

The attack commenced in the early afternoon and the Germans managed to recapture two-thirds of Úrhida by 1600. While making its attack on Úrhida, the German battle group received considerable Soviet AT and mortar fire which damaged all six Royal Tigers Heavy Tank Battalion 503 committed to action here (five of them suffered serious damage). But by 1800 they had ejected the Soviets from Point 169 and by nightfall the Germans had reoccupied the rest of Úrhida. The bulk of the battle group remained in the town while some of its elements secured nearby positions. Most of the Tigers remained in Úrhida for the night before withdrawing for repairs.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Foot
  • Leader
  • Mechanized
Guards

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
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