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Outflanking Székesfehérvár, From the East Fire and Sword #29 |
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(Defender)
Germany
(Defender) Hungary |
vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Germany | ![]() |
3rd Panzer Division |
| Hungary | ![]() |
1st Hussar Division |
| Soviet Union | ![]() |
41st Guard Rifle Division |
| Soviet Union | ![]() |
41st Guards Tank Brigade |
| Soviet Union | ![]() |
63rd Mechanized Brigade |
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| Overall Rating, 1 vote |
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3
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| Scenario Rank: --- of 1095 |
| Parent Game | Fire and Sword |
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| Historicity | Historical |
| Date | 1944-12-21 |
| Start Time | 11:30 |
| Turn Count | 16 |
| Visibility | Day |
| Counters | 150 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 2: 50, 53 |
| Layout Dimensions | 86 x 28 cm 34 x 11 in |
| Play Bounty | 191 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Exit the Battle Area |
| Inflict Enemy Casualties |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Reinforcements |
| Joint Forces Battle |
| Scenario Requirements & Playability | |
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| Fire and Sword | Base Game |
| Introduction |
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The Soviet 7th Mechanized Corps had been held back to exploit towards Mór and Várpalota, north-west of Székesfehérvár, once the rifle divisions had taken the city. However, German resistance delayed the whole assault, altering Soviet plans. In the morning hours, the 7th Mechanized Corps drove into the breach opened between Lake Velence and the eastern suburbs of Székesfehérvár, even though the anticipated mass breakthrough had not yet been achieved. Only one trafficable road ran across the corps sector, and thus the Soviet forward detachments only left their jump-off positions around noon. |
| Conclusion |
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The defenders, an armored battle group from 3rd Panzer Division, had been split up into small units and thrown into battle in a piecemeal fashion. The forward detachment of the Soviet 63rd Mechanized Brigade attacked along the main highway to Székesfehérvár. At 1400, they ran into 14 German AFVs blocking the road on the north-west shore of Lake Velence. Confined to a very small area between the lake and open moorland, the tanks couldn’t maneuver and the Soviets knocked out half of them (six falling to a single 45mm anti-tank gun). Next in line, the forward elements of the 41st Guard Tank Brigade also reached their objectives and swung towards Point 159, 5.5 kilometers north-east of Székesfehérvár. Flanking artillery and tank fire from the city suburbs compelled the brigade to turn its front line north-westwards. Two companies of Panthers, supported by another company of assault guns, moved forward through the vineyards and engaged the T34/85 and JS-2 tanks. More fighting erupted in the suburbs. Initially the German counterattack made good progress but, after having covered a distance of two kilometers, they were forced to withdraw westwards by the flanking attack of 30 Soviet tanks from the south. Meanwhile, two companies of Pz IV tanks started a counterattack from the east, supported by elements of the Hungarian 1st Hussar Division. Although the Hussars indeed reached the village, they were counterattacked and driven back. At the end of the day, even Soviet reports noticed the failure of the 7th Mechanized Corps to reach the assigned objectives. The German resistance and the limited opportunities for maneuver in the bottleneck between Lake Velence and Székesfehérvár, as well as the indecisive actions of the Soviet corps, led to a confused situation in which armor spearheads were fighting among infantry and the attack pace was far too slow. |
| Additional Notes |
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Soviet Guards transport counters may be downloaded from Avalanche Press. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 10 Errata Items | |
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| Scen 29 |
The second Axis reinforcements (Hungarian) should enter on the east edge (not west) (leonard
on 2025 Aug 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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| Fire and Sword: scenario 29: Outflanking Szekesfehervar from the East | ||||||||||||
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Fire and Sword: scenario 29: Outflanking Szekesfehervar from the East This scenario looked good on paper. I did away with the Mire rule from the special rules, when you look it up on page 38, it is an optional rule and I hate tracking all those vehicles in the mud, just not enjoyable. A simpler way would have been to slow movement, or certain terrain costs more to move into. Anyway I didn’t use that rule. This scenario looks cool but the initial German forces setup dug-in close to the map 53 & map 50 border in kind of a steel wall and get two groups of German & Hungarian reinforcements on turn one as well, that will end up reinforcing this steel wall and they have a ton of armor and the right balance of Infantry. The Soviets were totally bunted in their attempt to exit units, conquer town hexes and have a better causality rate, achieving zero of these and pretty much getting slaughtered. I think only six steps exited and this one was a Major German Victory. |
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| 2 Comments |
FiSw028





Hi Jay ! You know, sometimes, developers do not understand the original scenario.
I agree 100% Leonard.