Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Outflanking Székesfehérvár, From the West
Fire and Sword #28
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 1st Panzer Division
Germany 23rd Panzer Division
Soviet Union 252nd Rifle Division
Soviet Union 41st Guard Rifle Division
Soviet Union 84th Rifle Division
Display
Balance:



Overall balance chart for FiSw028
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1094
Parent Game Fire and Sword
Historicity Historical
Date 1944-12-21
Start Time 10:00
Turn Count 20
Visibility Day
Counters 128
Net Morale 0
Net Initiative 1
Maps 2: 50, 52
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 237
AAR Bounty 224
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Entrenchment Control
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Joint Forces Battle
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

Since mid-December, the 23rd Panzer Division had sustained multiple Soviet attacks along an east-west line anchored in separate strongpoints and hamlets in the puszta. In the morning, the Soviet 41st Guards Rifle Division attacked the railway station and the southwestern edge of Szabadbattyán while, on the other side of the canal, the 252nd and the 84th Rifle Divisions advanced. The weak German battalion pulled back into the woods northeast of Szabadbattyán, allowing strong Soviet forces to infiltrate across the railway line and insert themselves between two other German battalions. An armored group and a halftrack-mounted battalion dispatched from the 1st Panzer-Division arrived to re-establish the defensive line.

Conclusion

Soviet tactics called for assault parties to avoid any fighting with the German strongpoints and preferred bypassing them instead. That forced the Germans to try to close the gaps in their line by sending strong reinforcements. A platoon of Panthers showed up from 23rd Panzer Division, and 1st Panzer Division sent its armored Battle Group Philipp. Philipp’s counterattack failed completely in the face of vastly numerically superior Soviet forces. These Soviet forces, supported by 20 AFVs, breached the main combat line and pushed forward to the road fork 4 kilometers to the north-east and also to the southern shore of Lake Sós, just south of Székesfehérvár. At noon, Soviet tanks (probably from 366th Heavy Self-Propelled Artillery Regiment) and infantry (252nd Rifle Division) entered the industrial area of Székesfehérvár on the northwest side of the city. The situation of the German forces still fighting in the southern outskirts of the city became increasingly precarious under the threat of encirclement.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
Guards

Display Errata (7)

7 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 1324

In Fire & Sword, the SK7/1 counter is labelled SK7/2.

(leonard on 2025 Jun 16)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 881

All Guards JS-IIs should have AT fire values of 8-8.

(Shad on 2010 Dec 15)
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