Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
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Fire and Sword #24
(Attacker) Germany
(Attacker) Hungary
vs Soviet Union (Defender)
Formations Involved
Germany 1st Panzer Division
Germany 23rd Panzer Division
Germany 503rd "Feldherrnhalle" Heavy Panzer Battalion
Soviet Union 62nd Guards Rifle Division
Display
Balance:



Overall balance chart for FiSw024
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 957
Parent Game Fire and Sword
Historicity Historical
Date 1944-12-08
Start Time 07:00
Turn Count 20
Visibility Day & Night
Counters 106
Net Morale 0
Net Initiative 1
Maps 1: 53
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 177
AAR Bounty 222
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Joint Forces Battle
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

Under increasing pressure, the Axis troops had withdrawn to the Margit Line, despite its name merely a series of a few scattered strongpoints in the villages between Siófok and Székesfehérvár and prone to infiltration by Soviet troops. The villagers found themselves not just exposed to war but also to harassment and stealing by German soldiers: fattened swine, ducks, geese, poultry and mainly wine. The Germans were not necessarily welcome and Soviets sometimes found unexpected help. Local guides helped them achieve several penetrations.

On 7 December, taking advantage of thick fog, Soviet troops infiltrated through the positions of the II Battalion of the Hungarian Infantry Central Small Arms School and captured the southern part of Polgárdi. During the same day, the Soviets surrounded various Axis units in the town. On 8 December, the 1st and 23rd Panzer Divisions attacked from the north and east to retake Polgárdi.

Conclusion

At 0630, 23rd Panzer Division’s battle group moved out from the east against Polgardi, while that of 1st Panzer Division entered Polgardi from the north and west. Just outside the town, Soviet tank hunter/killer teams moved against the German tanks. The Tigers started a frontal attack, dashing across a bridge across a creek at the western entry of the town. This feint assault drew the Soviets’ attention from the flanking movement, carried out from the east. The Royal Tigers, attacking in a wedge formation, quickly destroyed the Soviet anti-tank guns along the perimeter and took many prisoners.

The Soviets eventually offered stout resistance, especially along the main highway. Amid tough fighting for every building, but the Soviets gradually fell back and some of the defenders even fled in panic to the south. Large amounts of weapons and equipment remained behind in German hands. A strong Soviet infantry attack conducted in the afternoon across the railway line collapsed in the face of combined fires from the tanks, personnel carriers and infantry. One hundred dead Soviet soldiers had been left behind, the encircled German/Hungarian units relieved and the Margit Line restored.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
Hungary Order of Battle
Army
  • Mechanized
Soviet Union Order of Battle
Guards
  • Mechanized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 896

These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts.

(danradz on 2011 May 04)
Overall balance chart for 887

Direct Fire values should be 5-1. Ignore misprints.

(danradz on 2011 May 04)
Errors? Omissions? Report them!
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