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Unable to Resist Fire and Sword #23 |
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(Defender)
Germany
(Defender) Hungary |
vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Soviet Union | ![]() |
7th Guards Airborne Division |
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| Overall Rating, 1 vote |
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3
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| Scenario Rank: --- of 1093 |
| Parent Game | Fire and Sword |
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| Historicity | Historical |
| Date | 1944-12-06 |
| Start Time | 12:45 |
| Turn Count | 18 |
| Visibility | Day |
| Counters | 89 |
| Net Morale | 1 |
| Net Initiative | 1 |
| Maps | 1: 52 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 170 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Randomly-drawn Aircraft |
| Reinforcements |
| Joint Forces Battle |
| Scenario Requirements & Playability | |
|---|---|
| Fire and Sword | Base Game |
| Introduction |
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Despite German counter-attacks, the Soviet 21st Rifle Corps continued to expand its bridgehead across the Sió canal at Metzökomárom. They faced a motley Axis force including the 1st Panzer Division’s palace guard company, a machine-gun battalion and the remnants of the Hungarian 24th Infantry Regiment (which had lost most of its soldiers, but somehow held onto many of its heavy weapons). The Hungarians would hold the town of Enying to keep a retreat route open for the Germans, but by 0900 the leading Soviet elements had already entered the outskirts. |
| Conclusion |
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Supported by ground-attack aircraft, the Soviet paratroopers overran the older soldiers of the German machine-gun battalion and the escort company and entered Enying. Joined by four tanks, the Germans re-grouped and went back into the town, aided by a handful of Hungarians. The Axis attack cleared the town, but then the Soviets ejected them again before the Germans crept back into the shattered buildings. The front briefly stabilized, now running through the middle of Enying. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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In Fire & Sword, the SK7/1 counter is labelled SK7/2. (leonard
on 2025 Jun 16)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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| Tough struggle for Soviet paras | ||||||||||||
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This was an odd scenario. The notes mentioned that the Soviet paratroopers easily defeated the old men staffing the German units, but here you have 7/6 morale Soviets having to advance across open ground to take on 8/6 Germans who are dug in or in good terrain. The 7/6 Hungarians were a little easier to take on but my opening Soviet advance got smacked hard by DF and bombardment. I think getting the Soviet reinforcements early and getting air units will be crucial to Soviet success. If I play this again the Soviets will concentrate on the Hungarians in the northern town while hoping for early reinforcements from the south. I have noticed that Fire & Sword has a number of scenarios where the attacker has lower morale and has to dig out a better morale enemy in good terrain. That's a tough thing to do when you're advancing in the open and more likely to fail morale checks. |
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| 0 Comments |
FiSw022
