Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
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Ercsi Bridgehead
Fire and Sword #16
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 271st Infantry Division
Soviet Union 108th Guards Rifle Division
Soviet Union 311th Guards Rifle Regiment
Display
Balance:



Overall balance chart for FiSw016
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 957
Parent Game Fire and Sword
Historicity Historical
Date 1944-12-06
Start Time 11:45
Turn Count 16
Visibility Day
Counters 83
Net Morale 1
Net Initiative 1
Maps 2: 51, 54
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 227
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
River Control
Conditions
Entrenchments
Minefields
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

Lt. Gen. Ivan Timofeevich Shlemin of 46th Army ordered his troops holding the Ercsi Bridgehead to commit all of their battalions and go over to the offensive. The Soviets achieved two deep penetrations from the bridgehead at Ercsi: one across the Vali-viz stream westward and another at the railroad running to Erd, in the north. The German 271st People's Grenadier Division, reinforced with assault guns, struck back with a counter-attack aimed directly at the Ercsi railroad station.

Conclusion

The counterattack hit the advancing 311th Guards Rifle Regiment (from 108th Guards Rifle Division) and forced them onto the defensive. The elements of the Soviet 3 7th Guards Tank Brigade that had already crossed the river as well as open-topped SU76 assault guns responded to the infantry's call for help. Together the armor and infantry blunted the German attack and resumed their own advance, securing the Ercsi railway station.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Foot
  • Leader
  • Mechanized
Guards

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
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