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An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
Errors? Omissions? Report them!
The Crossing at Érd
Fire and Sword #15
(Defender) Germany
(Defender) Hungary
vs Soviet Union (Attacker)
Formations Involved
Germany 271st Infantry Division
Hungary 1st Hussar Division
Soviet Union 316th Rifle Division
Display
Balance:



Overall balance chart for FiSw015
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 957
Parent Game Fire and Sword
Historicity Historical
Date 1944-12-04
Start Time 23:00
Turn Count 30
Visibility Night
Counters 118
Net Morale 1
Net Initiative 2
Maps 3: 50, 51, 54
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 245
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
River Control
Conditions
Anti-infantry Wire
Entrenchments
Off-board Artillery
Reinforcements
Terrain Mods
Joint Forces Battle
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

The Soviet 316th Rifle Division would attempt to cross the Danube at the town of Érd, the crossing point closest to Budapest. The western bank, defended by four battalions of the German 271st People's Grenadier Division, was higher than the eastern bank with a cliff-like hill just south of the town. They had plenty of artillery behind them and support from an eclectic mixture of Hungarian units, plus a German assault-gun brigade, and had dug trenches around the hill.

Conclusion

While the attacking rifle battalions deployed pontoons and boats at Érd, the Germans dug in on the heights called down heavy artillery fire. About three-quarters of the attackers were destroyed, and only small groups reached the steep bank of the Danube, where the Germans engaged them in a confused melee. A Soviet company reached the top of the hill and seized part of the trench, holding on despite German tank-supported counterattacks. More Soviets joined them, but heavy fighting continued as Hungarian infantry and gunboats joined the Germans and the Soviets deployed still more artillery support. Heavy fighting continued for days, but on 8 December the Soviets could finally consider the village of Érd secured.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • River Vessels: see Rule 15.2 ~ 15.22
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Hungary Order of Battle
Army
Navy
  • Misc
Soviet Union Order of Battle
Army (RKKA)

Display Errata (5)

5 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!
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