Panzer Grenadier Battles on December 22nd:
Battle of the Bulge #42 - Trapped! Elsenborn Revised #10 - Elsenborn Ridge
Battle of the Bulge #43 - Ettelbruck Elsenborn Ridge #25 - Elsenborn Ridge
Battle of the Bulge #44 - Martelange and Warnach Winter Soldiers #8 - One Last Attempt
Conquest of Ethiopia #11 - Blood on Amba Tzellere Winter Soldiers #9 - What really Happened at Les Tscheous?
Errors? Omissions? Report them!
Duel for Tököl
Fire and Sword #12
(Defender) Germany
(Defender) Hungary
vs Soviet Union (Attacker)
Formations Involved
Hungary 4th Hussar Regiment
Hungary Royal Hungarian Danube Flotilla
Soviet Union 108th Guards Rifle Division
Display
Balance:



Overall balance chart for FiSw012
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Fire and Sword
Historicity Historical
Date 1944-11-25
Start Time 09:00
Turn Count 24
Visibility Day
Counters 95
Net Morale 0
Net Initiative 1
Maps 4: 50, 51, 52, 54
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 250
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

Alongside the 316th Rifle Division, the 108th Guards Rifle Division crossed the Danube to Csepel Island, to join the left flank of 3 7th Rifle Corps along with two anti-tank brigades. On 24 November, the Guards captured T6kol and the 316th Rifle Division cleared Szigetszentmárton. The Germans and Hungarians fell back to the north and occupied a segment of the Attila Line. On 25 November the Soviets resumed their attempts to clear the island. They were halted by fierce Axis resistance and counterattacks.

"The renewed enemy breakthrough from the Kis-Duna (small tributary of Danube) branch came at dawn," the commander of a Hussar assault detachment in TokTökölol remembered. "I was in one of the schools in Tököl. The enemy troops probably penal companies approached the railway in thick clusters. The Hungarian fire into the mass killed most of the attackers but the Axis troops were eventually forced out of the village after being encircled. On the next day, there was a counterattack supported by German tanks. However, the Soviets were splendidly dug in and offered serious resistance. We hit them but we were unable to clean up Tököl completely."

Conclusion

Alarmed by the multiple threats from the south, the German Army Group South detailed a jumbled array of reinforcements for Csepel Island: a Hungarian parachute battalion, a cadet battalion and more ex-Brownshirts from the Feldhermhalle Panzer Grenadier Division as well as two artillery battalions and two independent battalions. The gunboats Debrecen and PM-1 from the Hungarian Danube Flotilla sailed down the river to Tököl and bombarded the Soviets positions there. All of a sudden, they came under intense Soviet machine-gun and artillery fire. In the duel that followed, PM-1 was heavily damaged while Debrecen ran aground and burned out completely. The most popular version about this is that Debrecen was sunk by tank fire and more specifically by T34 fire. However, they were no Soviet tanks on the island, just SU-76 self-propelled guns.

With the villages changing hands several times during the day, the front finally came to a standstill around Lakihegy in the north of the island. In late afternoon, the Soviet penal battalion (political prisoners) attacked again. Everything fired at them so that the assault collapsed with huge losses.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Schutzstaffel
  • Mechanized
Hungary Order of Battle
Army
Navy
  • Misc
Soviet Union Order of Battle
Army (RKKA)
  • Foot
Guards
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 896

These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts.

(danradz on 2011 May 04)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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