Panzer Grenadier Battles on December 22nd:
Battle of the Bulge #42 - Trapped! Elsenborn Revised #10 - Elsenborn Ridge
Battle of the Bulge #43 - Ettelbruck Elsenborn Ridge #25 - Elsenborn Ridge
Battle of the Bulge #44 - Martelange and Warnach Winter Soldiers #8 - One Last Attempt
Conquest of Ethiopia #11 - Blood on Amba Tzellere Winter Soldiers #9 - What really Happened at Les Tscheous?
Errors? Omissions? Report them!
Soroksár Duna
Fire and Sword #11
(Defender) Germany
(Defender) Hungary
vs Soviet Union (Attacker)
Formations Involved
Germany 22nd SS Volunteer Cavalry Division
Hungary 1st Hussar Division
Soviet Union 316th Rifle Division
Display
Balance:



Overall balance chart for FiSw011
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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1
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Scenario Rank: --- of 940
Parent Game Fire and Sword
Historicity Historical
Date 1944-11-22
Start Time 08:00
Turn Count 28
Visibility Day
Counters 119
Net Morale 1
Net Initiative 1
Maps 3: 50, 51, 53
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 252
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

In mid-November, the Soviet 37th Rifle Corps shifted to the left flank of 46th Army and, together with 23rd Rifle Corps, forced their way over the Csepel island, Hungary, (also known as the Csepel Dunaág river or KisDuna, an anabranch of the Danube) on the night of21/22 November. Their objectives were to destroy the Axis defenses between the Csepel Dunaág and the Danube, to present a direct threat to southern Budapest, to subsequently force the Danube and to get into the flank of the enemy troops defending the city. They crossed at night along a front of about 20 kilometers, without any artillery preparation to assure surprise. On the front line of the Hungarian 3rd Army, the Soviet 316th Rifle Division crossed around midnight. The Soviet troops quickly pushed back the elements of 1st Hussar Division defending the area toward the west and northwest. The Axis positions a line of trenches along the riverbank - were protected by minefields, barbed wire, and electrically charged fences although very few Hungarians actually manned them. As the Soviets secured bridgeheads along the western bank of the river, their artillery crossed over as well and the defenders observed 30 Soviet AFVs that had come over the river.

Conclusion

Since the island had to be taken very quickly, 46th Army placed considerable firepower at the troops' disposal. Landing craft of the Danube Flotilla brought a large number of 45mm anti-tank guns and mortars across to Csepel Island to directly support the first echelon infantry. Artillery firing over open sights and regimental (120mm) and battalion (82mm) mortars played the main role. During the morning hours, elements of the Soviet 316th Rifle Division reached the southern part of Szigetszentmiklós and also broke into Tököl. As a result of this powerful Soviet blow, the Hungarian 1st Hussar Division disintegrated. Hungarian troops established an improvised blocking position which temporarily halted the Soviet advance. Axis artillery, located on the Danube's west bank and on Csepel, brought the blocking position's forward edge under fire. In late morning/early afternoon, the 22nd SS Cavalry Division took over command of the defensive position.

At 1140, the division ordered the four Italian-made Ml5/42 of the 12th Police Panzer Company to Csepel as well. The 316th Rifle Division advanced south of the railroad to occupy Point 102. The Germans counterattacked with two battalions supported by the 10 newly-arrived light tanks and tank destroyers; the Soviet attack stalled and their troops went over to the defensive. In the evening hours, a German-Hungarian counterattack tried to retake the blocking positions in the wooded terrain. Elements of the 17th SS Cavalry Regiment and Hungarian 1st Hussar Division ejected the Soviets from the southern half of Szigetszentmiklós in violent urban combat and reached the railway again. In the evening, without the SS militia, three Hungarian battalions continued to fight along the railroad, where the front line temporarily stabilized. German-Hungarian aircraft flew a total of 150 sorties, mainly against Soviet supplies arriving on Csepel.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
Schutzstaffel
  • Mechanized
Hungary Order of Battle
Army
  • Mechanized
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!
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