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Night of the Elephants Fire and Sword #4 |
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| (Defender) Hungary | vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Hungary | ![]() |
1st Hussar Division |
| Soviet Union | ![]() |
14th Guards Mechanized Brigade |
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| Overall Rating, 1 vote |
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4
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| Scenario Rank: --- of 1094 |
| Parent Game | Fire and Sword |
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| Historicity | Historical |
| Date | 1944-11-02 |
| Start Time | 03:00 |
| Turn Count | 10 |
| Visibility | Night |
| Counters | 50 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 1: 54 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 158 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Exit the Battle Area |
| Inflict Enemy Casualties |
| Road Control |
| Conditions |
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| Minefields |
| Off-board Artillery |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Fire and Sword | Base Game |
| Introduction |
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Despite the slow progress toward Budapest, Malinovsky had a trump card left: the Red Danner 4th Guards Mechanized Corps. In the first days ofNovember, Lt. Gen. Vladimir Ivanovich Zhdanov's crack corps (it had wrested Belgrade from the fascists less than two weeks prior, where Zhdanov was named a Hero of the Soviet Union) was to sneak through the gaps in the Hungarian defenses, take the motorway along the Danube eastern bank and strike Pest directly from the south. The 14th Guards Mechanized Brigade, using an elephant as its identification sign, spearheaded the advance. The night march led them through boggy terrain north ofKunszentmikl6s along a single four-meter-wide road that ran through marshes. Brushing aside the small enemy groups encountered along the way, the 14th Guards reached Alsó-Szent-István, an isolated farmstead in the puszta ("Alsó" means "Low") |
| Conclusion |
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The forward elements ofthe 14th Guards Mechanized brigade charged the 1st Hungarian Hussar Division that has been deployed to retake Kunszentmiklós. Around the farmstead, the Hungarians had set up a blocking position manned by two well-supported infantry companies: the remnants of the once-proud Hussar division now called "Group Makay." During the severe fighting, the Hungarians destroyed several T-34/85s with panzerfäuste. Nevertheless, the Soviet armor gave the defenders no chance. It attacked the position at full speed, crushed it and forced the Hungarians to flee. In the evening of 2 November, the forward units of the 4th Guards Mechanized Corps had drawn close to Dunaharaszti, on the eastern bank of the Danube River. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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| Fire and Sword: scenario 4: Night of the Elephants | ||||||||||||
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Fire and Sword: scenario 4: Night of the Elephants Again, I changed the Mire Rule, so vehicles just lose one MP from their total movement points each turn, as keeping track of mired vehicles is not fun and the side that has to move to win, never can. This a nice size scenario and plays in the night. The Hungarians are dug-in, or defending in town or woods and have a nice mix of units. The Soviets have three objectives, to eliminate more enemy steps than they lose, clear the north-south road and exit 10 steps off the north edge, all in 10 turns. The Soviets also have an interesting mix of unit types. The clashes at night were intense and assaults happened as well. The Soviets could not clear the road and spent too much time trying and wasted valuable time assaulting town hexes and dug-in enemy units. By the time they realized their mistake, they had only exited 8 steps and had eliminated one step more of Hungarian troops than they lost. So the Russian only achieved one of three victory conditions, giving the Hungarians a minor victory. I believe this scenario can be won by either side, especially without the mire rules but a good scenario overall. |
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| 0 Comments |
FiSw003

