Panzer Grenadier Battles on December 22nd:
Battle of the Bulge #42 - Trapped! Elsenborn Revised #10 - Elsenborn Ridge
Battle of the Bulge #43 - Ettelbruck Elsenborn Ridge #25 - Elsenborn Ridge
Battle of the Bulge #44 - Martelange and Warnach Winter Soldiers #8 - One Last Attempt
Conquest of Ethiopia #11 - Blood on Amba Tzellere Winter Soldiers #9 - What really Happened at Les Tscheous?
Errors? Omissions? Report them!
In the Puszta
Fire and Sword #3
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 24th Panzer Division
Soviet Union 108th Guards Rifle Division
Soviet Union 37th Guards Tank Brigade
Soviet Union 59th Guards Rifle Division
Display
Balance:



Overall balance chart for FiSw003
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
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2
1
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Scenario Rank: --- of 940
Parent Game Fire and Sword
Historicity Historical
Date 1944-10-30
Start Time 15:00
Turn Count 28
Visibility Day
Counters 108
Net Morale 0
Net Initiative 2
Maps 3: 50, 53, 54
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 249
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Road Control
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

In front of Kecskemét, the Soviets made their first serious mistake. Instead of outflanking the city and leaving the mopping-up to the infantry, the 2nd Guards Mechanized Corps tried to take the city by coup de main. Poor planning and toxic competition between unit commanders resulted in failure. When Soviet armor eventually went around the obstacle to isolate it, the Germans initiated a series of counter-attacks on the flanks of the shock groups. Moreover, the German Air Force directed the entire might of its air units in Hungary against the Soviet columns. East of Kecskemét, the former cavalrymen of the 24th Panzer Division made up one branch of the pincer attack. In early afternoon, division's northern battle group finally arrived and prepared a new attack toward the town.

Conclusion

In the puszta, the Germans assembled the entire strength of the armored battle group into a powerful fist. In response, the bulk of the 37th Guards Tank Brigade went north. At around 1630, 28 panzers surged to the southwest to cut off the main road to Kecskemét. They ran straight into the guns of the T34/85's, which destroyed 10 panzers, halting the attack. Fierce fighting raged throughout the afternoon and into the evening.

By the evening the 37th Guards Tank Brigade could no longer withstand the enemy pressure and the Germans had fragmented it into three groups. The Soviet forward detachment was encircled by the panzer grenadiers; its situation worsened when shortly before midnight the Axis artillery joined the battle and began to shell the trapped battalion. Radio communication had been lost with another of the brigade's tank battalions and its exact location and condition were unknown; the battalion was busy repulsing attacks by enemy armor and panzer-grenadiers somewhere southeast or east of Kecskemét. The brigade's motorized rifle battalion had been split into groups and assigned piecemeal to the tank battalions.

At around 2200, the 24th Panzer Division managed to open a corridor to Kecskemét, cutting off both Soviet tank battalions. German armored elements finally penetrated the town on 31 October at 0200 and linked up with the anti-aircraft troops inside the city. Less than 24 hours after a promising start, the bulk of the Soviet 46th Army had been brought to a halt well short of its objectives. This German success enabled them to move two more panzer divisions into the Guards' path and to complete the regrouping of three other mobile divisions to Budapest.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Guards
  • Motorized

Display Errata (6)

6 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 51

One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter.

(Shad on 2010 Dec 15)
Overall balance chart for 881

All Guards JS-IIs should have AT fire values of 8-8.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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