Fire and Sword: Battles for Hungary 1944
AP Series | Panzer Grenadier |
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Designer | Leonard |
Game Type | Standalone |
Format | Book |
Release Date | 2024-11 |
Availability | In Print |
Scenarios | 39 |
Counters | 748 |
Counter Type | Die-cut |
Maps | 5 |
Overall Rating, 0 votes |
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Standalone Rank: of |
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Status | Owned by 0% | Played by 0% | AAR'd by 0% | Medaled by 0% |
Rank | 0th of 168 | 0th of 156 | 0th of 153 | 0th of 94 |
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Side 1 | 0 |
Draw | 0 |
Side 2 | 0 |
Soviet armies began their offensive to isolate the Hungarian capital of Budapest in October 1944. The city would be surrounded in December. During that time, as German and Hungarian troops fought to keep the Soviets from completing the encirclement, fighting stubborn defensive actions backed by repeated counter-attacks. Fire & Sword: Battles for Hungary 1944 is a complete Panzer Grenadier game based on the Soviet effort to encircle Budapest and the German/Hungarian efforts to stop them. |
Scenario | Plays | AARs | Rating |
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01. Drive on Kecskemet | 0 | 0 | --- |
02. Eagle 5555 | 0 | 0 | --- |
03. In the Puszta | 0 | 0 | --- |
04. Night of the Elephants | 0 | 0 | --- |
05. Road of the Tigers | 0 | 0 | --- |
06. Attila Line | 0 | 0 | --- |
07. Gates of Budapest | 0 | 0 | --- |
08. Brownshirts | 0 | 0 | --- |
09. The Offensive Falters | 0 | 0 | --- |
10. Probing Csepel | 0 | 0 | --- |
11. | 0 | 0 | --- |
12. | 0 | 0 | --- |
13. | 0 | 0 | --- |
14. | 0 | 0 | --- |
15. | 0 | 0 | --- |
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18. | 0 | 0 | --- |
19. | 0 | 0 | --- |
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AFV Rules Pertaining to this Game's Order of Battle |
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14 Errata Items | |
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The half countersheet had some errors, and an omission. Here is a DIY sheet to fix the SPW251/9, the SPW251/17's and the SPW251/21. The is also an M17, which was missing from the countersheet. (plloyd1010
on 2024 Dec 16)
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Additional transport counters for the Schutzstaffel and Soviet Guard may be downloaded form Avalanche Press. (plloyd1010
on 2024 Dec 19)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Soviet Union |
26%
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Soviet Union |
Hungary |
18%
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Hungary |
Germany |
18%
|
Germany |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
26%
|
Inflict Enemy Casualties |
Road Control |
21%
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Road Control |
Urban Assault |
18%
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Urban Assault |
Exit the Battle Area |
5%
|
Exit the Battle Area |
Meeting Engagement |
3%
|
Meeting Engagement |
Entrenchment Control |
3%
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Entrenchment Control |
Hill Control |
3%
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Hill Control |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
23%
|
Off-board Artillery |
Terrain Mods |
10%
|
Terrain Mods |
Minefields |
5%
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Minefields |
Reinforcements |
5%
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Reinforcements |
Severe Weather |
5%
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Severe Weather |
Anti-infantry Wire |
3%
|
Anti-infantry Wire |
Entrenchments |
3%
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Entrenchments |
Randomly-drawn Aircraft |
3%
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Randomly-drawn Aircraft |