Panzer Grenadier Battles on December 22nd:
Battle of the Bulge #42 - Trapped! Elsenborn Revised #10 - Elsenborn Ridge
Battle of the Bulge #43 - Ettelbruck Elsenborn Ridge #25 - Elsenborn Ridge
Battle of the Bulge #44 - Martelange and Warnach Winter Soldiers #8 - One Last Attempt
Conquest of Ethiopia #11 - Blood on Amba Tzellere Winter Soldiers #9 - What really Happened at Les Tscheous?
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Fire and Sword: Battles for Hungary 1944

Fire and Sword boxcover
AP Series Panzer Grenadier
Designer Leonard
Game Type Standalone
Format Book
Release Date 2024-11
Availability In Print
Scenarios 39
Counters 748
Counter Type Die-cut
Maps 5
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box back

Soviet armies began their offensive to isolate the Hungarian capital of Budapest in October 1944. The city would be surrounded in December. During that time, as German and Hungarian troops fought to keep the Soviets from completing the encirclement, fighting stubborn defensive actions backed by repeated counter-attacks.

Fire & Sword: Battles for Hungary 1944 is a complete Panzer Grenadier game based on the Soviet effort to encircle Budapest and the German/Hungarian efforts to stop them.

box back map map map map map

Display Scenario List (39)

Scenario Plays AARs Rating
01. Drive on Kecskemet 0 0 ---
02. Eagle 5555 0 0 ---
03. In the Puszta 0 0 ---
04. Night of the Elephants 0 0 ---
05. Road of the Tigers 0 0 ---
06. Attila Line 0 0 ---
07. Gates of Budapest 0 0 ---
08. Brownshirts 0 0 ---
09. The Offensive Falters 0 0 ---
10. Probing Csepel 0 0 ---
11. 0 0 ---
12. 0 0 ---
13. 0 0 ---
14. 0 0 ---
15. 0 0 ---
16. 0 0 ---
17. 0 0 ---
18. 0 0 ---
19. 0 0 ---
20. 0 0 ---
21. 0 0 ---
22. 0 0 ---
23. 0 0 ---
24. 0 0 ---
25. 0 0 ---
26. 0 0 ---
27. 0 0 ---
28. 0 0 ---
29. 0 0 ---
30. 0 0 ---
31. 0 0 ---
32. 0 0 ---
33. 0 0 ---
34. 0 0 ---
35. 0 0 ---
36. 0 0 ---
37. 0 0 ---
38. 0 0 ---
39. 0 0 ---

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Schutzstaffel
  • Mechanized
Hungary Order of Battle
Army
  • Misc
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Towed
Guards

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Armored Trains: see Rule 15.2 ~ 15.22
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Errata (14)

14 Errata Items
Errata item for plloyd1010

The half countersheet had some errors, and an omission. Here is a DIY sheet to fix the SPW251/9, the SPW251/17's and the SPW251/21. The is also an M17, which was missing from the countersheet.

(plloyd1010 on 2024 Dec 16)
Errata item for plloyd1010

Additional transport counters for the Schutzstaffel and Soviet Guard may be downloaded form Avalanche Press.

(plloyd1010 on 2024 Dec 19)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 51

One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 896

These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts.

(danradz on 2011 May 04)
Overall balance chart for 881

All Guards JS-IIs should have AT fire values of 8-8.

(Shad on 2010 Dec 15)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Soviet Union
26%
Soviet Union
Hungary
18%
Hungary
Germany
18%
Germany

Display Battle Types (7)


Display Conditions (8)

Errors? Omissions? Report them!
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