Raksa Valley First Axis #28 |
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(Defender) Slovak Republic | vs | Germany (Attacker) |
Formations Involved | ||
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Germany | 178th "Tatra" Panzer Division | |
Slovak Republic | 1st Tactical Group |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | First Axis |
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Historicity | Historical |
Date | 1944-10-04 |
Start Time | 07:30 |
Turn Count | 32 |
Visibility | Day |
Counters | 113 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 16, 21, 9 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 168 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Eastern Front | Counters |
First Axis | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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Supplied with more tanks and crews, the German Tatra Division pushed into the Raksa Valley where the Slovaks dug in for a determined defense. The valley's good roads led to Sviaty Martin, home of the Slovak Army's armored training center and most of its technical workshops. Slovak maintenance crews were rapidly refurbishing tanks and artillery pieces there; loss of the vital center would doom the uprising. |
Conclusion |
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The Tatra Division had been issued a large number of outdated Czech-made tanks from the Arsenal in Vienna. Though useless against the Red Army, the proved very effective against the Slovaks - as did the handful of Tiger tanks. The Germans broke through the first line of the Slovak defense but there offensive stalled thanks to the timely arrival of the armored train Hurban and a company with modern German made anti-tank guns. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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Hopeless, Seriously |
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I know I shouldn't use that in describing a First Axis scenario but this is one of the first I have seen (with the exception of "Sneak Attack" EFDx numer 2) that seems completely impossible for one player to win. The Slovaks were beaten, in a minor victory by turn 6 (of 32), leading by 35 to 15. Even if the Germans chose not to exit any units they would win 35 to 30. It is clear that they will continue to smash the Slovaks and be able to exist some units. Or, the Germans could sit back and let the clock tick down and any Slovak counterattack would be shredded, just adding to the German victory. I think the VPs for town control are flipped and the Slovak player probably needs to get points for unexited German units but there really is no way for the Slovaks to win that I can see. The German firepower is such that they will be able to overwhelm any Slovak concentrations that they want to with relatively small loss and the Slovaks have no counterpuch capability. In my setup I put some delaying troops in the towns where the Germans would have to enter and in six turns those troops were destroyed, the entrenchments were invested on the middle board and even with the newly arrived reinforcements there didn't seem to be the force to stand up to the Germans tanks. I give it a "2" because it shows what use older vintage tanks could be to supression of unrest but otherwise the action seems heavily slanted, just like in the real situation. Playing the Slovaks in the National Rising scenarios is a desperating demoralizing experience. Right about now I need a good morale roll for me! |
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