Fighting Germans First Axis #24 |
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(Defender) Slovak Republic | vs | Germany (Attacker) |
Formations Involved | ||
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Germany | Kampfgruppe von Ohlen | |
Slovak Republic | Dubrovodsky Combat Group |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | First Axis |
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Historicity | Historical |
Date | 1944-09-04 |
Start Time | 12:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 71 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 4: 15, 17, 18, 21 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 162 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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First Axis | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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Though the Slovaks had scored one of their few victories of the Second World War, they had lost most of their support weapons in the process while the German force remained more or less intact. The Germans began their renewed attack with a heavy artillery barrage, and then sent their tanks forward in a frontal assault while infantry forces tried to envelop both Slovak flanks. |
Conclusion |
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This time things went much better for the Germans, as the Slovaks had little with which to stop their tanks. The Slovaks at first fell back in good order, but then as the tanks pursued them a rout ensued. But knowing their troops to be ill-trained, the German command pulled back the reins on pursuit before the could become disorganized. The Slovak officers used the respite to restore order in their own ranks and incorporate reinforcements. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Duck and Cover |
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I was in elementary school during the early Cold War and remember doing our elementary school nuclear war drills. I would huddle under my desk as the teacher checked to see that we had appropriately ducked and covered. Only later in life did I realize exactly how useless such a position would be if there actually was a blast within 20 miles of where I lived. The Slovaks tried a similar approach in this one and found out the same lesson. This one was over with the leader draws. The Slovaks had NO modifiers of any sort while the Germans pulled two 1-10-2 Lts, and a captain with a morale modifier as well. The Slovaks knew they were in a terrible uphill fight and decided to force the Germans to assault them in tough terrain so they set up in the more southerly town and dared the Germans to come get them. It didn't work out so well for the Slovaks. By turn 13 their entire force had been destroyed as most of it became demoralized quickly and never really recovered. The Germans meanwhile only lost two steps of infantry in the entire battle. With better leadership the Slovaks may be able to bleed the Germans some more or try to get them into a hide and seek game near the northern boards with a chance to sneak someone on late in the game but that would be a very "gamey" play of the scenario and not really indicative of the action itself. The scenario conclusion hints at a similar kind of result in actuality. It is hard to see how it could be any other way. Frankly, the only rational course of action for the Slovaks is to try to outrun the Germans. I give it a "2" |
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