Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Slovakia's Battle: Phase Two
First Axis #10
(Attacker) Germany
(Attacker) Slovak Republic
vs Soviet Union (Defender)
Formations Involved
Germany 97th Jäger Division
Slovak Republic Mobile
Soviet Union 44th Rifle Div
Display
Balance:



Overall balance chart for FiAx010
Total
Side 1 2
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 940
Parent Game First Axis
Historicity Historical
Date 1941-07-22
Start Time 16:30
Turn Count 36
Visibility Day & Night
Counters 117
Net Morale 0
Net Initiative 0
Maps 4: 14, 17, 6, 8
Layout Dimensions 112 x 43 cm
44 x 17 in
Play Bounty 174
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Road Control
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Edelweiss: Expanded Counters
Eastern Front Maps + Counters
First Axis Base Game
Road to Berlin Maps
Introduction

Col. Rudolf Pilfousek ordered his entire brigade to move forward to Lipovec, apparently thinking the town was already in Slovak hands. The Soviets still held firm there, and the Slovaks began to fight them house-to-house. While the fighting raged in the town and drew the Slovak's attention forward, a Soviet flanking force struck hard from the south.

Conclusion

The Slovaks fought hard for the town, but Pilfousek and his staff had done a poor job of scouting and planning. The Soviet flanking attack took them completely by surprise, and the brigade was cut in two. Some units panicked, while the brigade's lead elements had to fight their way back to re-gain communications with the rest of the Slovaks. Two companies of German cyclist helped stabilize the situation, and though they took Lipovec the brigade never truly recovered from this battle.

Additional Notes

Use German trucks from Eastern Front Deluxe for Slovakian trucks.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Foot
Slovak Republic Order of Battle
Slovenská Armáda
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Scylla and Charybdis
Author Matt W
Method Solo
Victor Germany, Slovak Republic
Play Date 2011-05-20
Language English
Scenario FiAx010

Nothing comes to mind quite like Greek mythology when playing the Slovaks. Well, actually a lot of other things come to mind but let's face it, when you have to choose between two significant dangers the only thing that comes to mind is Scylla and Charybdis, unless you have received a modern U.S. secondary education, in which case you think Scylla and Charybdis is a new hip hop group out of Oakland.

In any event, the Slovaks start this one having cleared three boards in Scenario 9 (intriguingly titled Slovakia's Battle Phase I to which this is Phase II) and are tasked with getting into Lipovec, the only town remaining to their front. Blessed with better knowledge than the pathetic Colonel Pilfousek, we happen to know that in 45 minutes a battalion of bloodthirsty (well maybe just thirsty, forgive the hyperbole) Soviets are to land on their flank. Rather than station the artillery well to the rear (and a prime candidate for being slaughtered) the Slovaks place their artillery and all their troops on the large hill immediately in front of Lipovec, leaving two boards of roads open to the flanking Soviet force.

At the start the Slovaks carefully slid to the south of Lipovec and entered the woods to the SE of town. The Soviets had a picket in place that caused the Slovaks some difficulty and which did not die. The Slovak tanks milled around, out of sight of the Soviet AT guns in the town.

Once the Soviet troops entered the board things got interesting. They chose a short flanking with the idea of getting behind the Slovaks but staying close enough to be able to cause casualties as well. So they came up on the east side of the board just behind the hill. They established themselves in the woods on the SE of the hill and on the road immediately beyond the hill.

The Slovaks made an instant decision to hold up on the assault on Lipovec in order to deal with the flanking force. It was this decision that made the win possible. The Slovaks immediately detached all of their armor to face the oncoming Soviet flankers who had no AT capability. During the daylight the massed direct fire caused significant disruption to the Soviets and caused many to retreat or hold their position.

During this wild melee I was watching the VP situation. On turn 7 the Soviets had a commanding lead 32-10. By turn 14, the score had flipped to 23-31 in favor of the Slovaks. The armor and the cyclists who had been held in reserve, along with a company of infantry had cleared the road again. While the Soviets were trying to climb the hill through the woods and would ultimately have some success with this route, the troops along the road had been chased away with some significant losses (by turn 14 the Soviets had lost 16 steps to the Slovaks loss of 7 steps, primarily due to the defensive posture of the Slovaks).

The Soviets noticed the passive nature of the "assaulting" Slovaks and issued a raid from Lipovec towards the Slovak artillery park. This company was routed and destroyed by a scratch force of cyclists and armor freed up by the arrival of the German cyclists around turn 14.

The arrival of the Germans led to extensive nightime assaults and the destruction of the remaining Soviet flanking force. The Soviets threw some strong attacks at the Germans and also at the Slovaks near Lipovec but were turned back in three separate major assaults and the offensive capability of the Soviets was eliminated from that point forward. There simply weren't enough troops left for the Soviets to mount anything other than a stationary defense.

As a result, with the score now 30-56 in favor of the Slovaks, the Soviets called it a day (well actually a night, but who could see their watch at 10:30 PM to figure that out?). There were immediate claims and counterclaims between the Slovaks and the Germans as to who was responsible for the resounding victory before Lipovec. The Slovaks claimed that it was their stout defense of the hill and their disruption of the Soviet flanking force. The Germans claimed that it was the impact of their cyclists entering the fray and clearing out the remaining pockets of Soviets to avoid having to later come back to clear individual units dug in on the roads. The Soviets may have the strongest claim, however, for entering neither close enough to Lipovec to reinforce the defenders and crush the Slovak attack nor far enough away from the hill to establish control of the road and force a counterattack to deal with them.

The true secret to the Slovak victory, however, can be seen in one simple statistic. Colonel Pilfousek, who, from the scenario descriptions, can be seen to have been incompetent to a surprising degree, became demoralized on turn 7 and did not recover to good order until turn 20. During that time the Slovaks rallied from a 32-12 deficit in VPS to a 27-50 lead. Had he been able to exert control over the Slovak forces one can only imagine the damage he would have caused.

The Slovaks and their German support successfully navigated the Scylla and Charybdis by crushing the flanking force while keeping sufficient force to deal with a sally from Lipovec. Keys to the victory were halting the assault on Lipovec to deal with the Soviet flanking force and the inability of the Soviets to enter in either of the two manners designed to help them acheive victory. Lots of options for both sides and a wide open battle with forces incapable of maintaining their morale. A good scenario over all. I give it a 4 for enjoyment and the puzzle of it.

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