Night Visions Fall of France 1 #52 |
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(Defender) Germany | vs |
France
(Attacker)
Morocco (Attacker) |
Formations Involved | ||
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France | 1re Division Marocaine | |
Germany | 7th Panzer Division |
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Overall Rating, 4 votes |
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3.25
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Scenario Rank: --- of 940 |
Parent Game | Fall of France 1 |
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Historicity | Historical |
Date | 1940-05-28 |
Start Time | 22:00 |
Turn Count | 26 |
Visibility | Night |
Counters | 58 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 3: 27, 28, 33 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 114 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Meeting Engagement |
Scenario Requirements & Playability | |
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Fall of France 1 | Base Game |
Introduction |
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Following the retreat from Belgium, 1st Moroccan Division became divided, with most of its units at Dunkirk and three battalions (one from each regiment), the division staff and some supporting arms trapped in the Lille Pocket. On the night of May 28th, the Moroccans led a breakout attempt striking directly westward from the Lille suburb of Canteleu in an attempt to open a corridor to the Allied forces still holding out around Dunkirk. |
Conclusion |
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Seventh Panzer Division’s fast-moving lead elements got themselves into position in front of the Moroccans, and managed to turn back the attempted breakout after some heavy fighting. Resistance continued in the Lille Pocket until the 1st of June, when the garrison finally surrendered after running out of ammunition. But the 40,000 troops in Lille had held the attention of over 100,000 Germans including three panzer divisions, enabling many British and French troops to escape to Dunkirk. |
Additional Notes |
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This scenario was in AVP Daily Content to support the Moroccan Division counterset but can be played with the standard Fall of France counterset. The scenario may be found at: http://www.avalanchepress.com/MarocScenario2.php (Special note: Marocain HMG units have a Movement factor of 2.) |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Make a Hole to March Through | ||||||||||||||
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It took 4 sessions of face-to-face play with my tenacious, rookie opponent to complete this 26-turn scenario. Thanks primarily to some excellent Moroccan leader draws, lucky assault die rolls, and some very bad German morale checks involving their motorcycle infantry, the French side was able to bludgeon their way through Axis lines and exit the bulk of their ESC and HMG troops off the west edge of Map 27. The famed 7th Panzer Division’s infantry and HMGs proved themselves oddly-brittle when engaged by Moroccan assault troops in very heavy, nighttime fighting. The absence of Germans OBA in this scenario made itself felt as Morroccan 3-unit assault stacks were able to provide a steady stream of assault hex reinforcements, thereby also making it possible for the French side to repeatedly get behind German defenders. Supporting German mortars and infantry guns were quickly overcome in the later turns. As has been the case in a number of my recent PG battles, I was unable to prevent the German armored car unit from causing a considerable amount of "behind-the-lines" chaos and disruption as the Moroccans slowly advanced to the west. The final score in this relatively-balanced scenario was 36-28 in favor of the French, resulting in a hard-fought and costly Minor Victory. |
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