Valley of Death Fall of France 1 #50 |
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(Attacker) Germany | vs | France (Defender) |
Formations Involved | ||
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France | Voreppe Garrison | |
Germany | 3rd Panzer Division |
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Overall Rating, 7 votes |
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3.14
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Scenario Rank: 672 of 940 |
Parent Game | Fall of France 1 |
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Historicity | Historical |
Date | 1940-06-23 |
Start Time | 16:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 61 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 29, 30 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 107 |
AAR Bounty | 171 |
Total Plays | 6 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Fall of France 1 | Base Game |
Introduction |
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Reaching Grenonle was the key objective for the Germans on the Alpine Front, because there they could link up with their new Italian allies (who had declared war on France on June 21). colonel Von Funk decided to take the city via a night time surprise attack, but the phone lines were still working and the French were able to get word of the attack to their forces in Voreppe (a town in the narrow Isere Valley). Infantry, engineers, Marine gunners, a few 75mm guns, some 47mm antitank guns and two huge 194mm tracked self-propelled guns were deployed along the valley on the morning of June 23, several of its tanks were quickly destroyed. A second frontal assault achieved similar results, so the attackers fell back to prepare a more careful battle plan. |
Conclusion |
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The Germans gathered all the artillery they could and began bombarding French positions late in the afternoon. They then sent in an infantry assault but it was stopped by the French artillery, which benefited from excellent spotting by officers positioned on the nearby mountain tops of the Vercors plateau. Several German tanks opened fire on French positions at long range, but French anti-tank fire responded and killed two more German tanks. The Germans abandoned all hope of taking Voreppe with a frontal assault, and planned to envelop the French the next day by moving through the mountains to the east. but by then the French had brought in even more artillery, and all further German efforts met with similar fate. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Scen 50 |
Terrain modifications: "Ignore all roads and Town terrain west of the river on board 29; instead a road runs south from board 29 hex 404 through hex 0403, 0402, 0502 and 0601..'. Should this not be east of the river? The road creation is instead of the absence of the other road and town features on that same side? (Bart
on 2021 Feb 08)
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In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Like Verdun but Different | ||||||||||||||
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One very rugged and close-fought face-to-face encounter with me playing the German side against a determined and persistent, hot-dice-throwing opponent. Both sides were exhausted after 20 turns and decided on a draw as the VP scores were virtually identical. The French managed an uncanny string a 5 consecutive lethal die rolls for their killer OB heavy self-propelled artillery, which was directed by well-placed observers. Slow moving German vehicles kept getting wrecked on the mountain trails by effective AT shooting (47mm APX platoons) and close assault tactics. German tracked vehicles moving off the trails consistently experienced bad morale checks. In fact, the German side generally had miserable luck in nearly all their morale checks, as well as in leader selection. Today, French infantry and combat engineers were particularly adept in close assaults and were particularly well-led. I plan on playing this scenario again with an online opponent, to see if today's battle of cardboard counters was a fluke -- or more likely -- whether my inept play and poor luck accounted for the bulk of Germany's battlefield woes. |
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