Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Le Deluge
Fall of France 1 #48
(Attacker) Germany vs France (Defender)
Formations Involved
France Groupement Duluc
Germany 20th Motorized Infantry Division
Display
Balance:



Overall balance chart for FaoF048
Total
Side 1 1
Draw 1
Side 2 4
Overall Rating, 6 votes
5
4
3
2
1
3.83
Scenario Rank: 177 of 940
Parent Game Fall of France 1
Historicity Historical
Date 1940-06-18
Start Time 05:00
Turn Count 20
Visibility Day
Counters 79
Net Morale 1
Net Initiative 2
Maps 4: 28, 29, 30, 33
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 122
AAR Bounty 227
Total Plays 6
Total AARs 0
Battle Types
Road Control
Conditions
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Fall of France 1 Base Game
Introduction

On June 16 the 1st and 2nd Panzer Divisions were pushing southward toward the Saone River while the 20th Motorized Division screened their northern flank and fought its way eastward toward the Swiss border. The trapped French 8th Army was their obvious target, and it could do nothing but wait for the hammer blow to fall. Even worse, the French didn't know where to deploy their forces since the Germans could also strike at them from the east by crossing the Rhine or even by cutting through Switzerland (they did cross the Rhine on June 15). So the 8th Army opted to cover all its flanks and spread its forces thinly, ordering Groupement Duluc (named after its commander) to deploy on the French west flank on a front more than 70 kilometers long. Having lost many of the units under his command in a previous battle with 20th Motorized, Dulac deployed what troops he could muster around small cities that had been fortified in a last effort to stem the tide.

Conclusion

The motley force defending Luxeuil was poorly-balanced, with more artillery than infantry. In addition, their scattered troops were set up to defend a line of villages along a river instead of defending the roads the Germans would have to use in their attack. Some ancient FT17 tanks completed the picture of a lost cause, and the French positions were overwhelmed by the Germans who then advanced to the northeast to complete the encirclement of 8th Army.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Motorized
Germany Order of Battle
Heer
  • Towed

Display Errata (5)

5 Errata Items
Scen 48

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 48

French Major should be a Commandant.

(Hugmenot on 2013 Jul 04)
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
Page generated in 0.188 seconds.