Swamp Struggle, Day Two
Fall of France 1 #40
|
(Attacker)
Germany
|
vs |
France
(Defender)
|
|
|
Total |
Side 1 |
2 |
Draw |
3 |
Side 2 |
0 |
|
Total |
Side 1 |
2 |
Draw |
3 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 4 votes |
|
Scenario Rank:
--- of 940 |
Parent Game |
Fall of France 1 |
Historicity |
Historical |
Date |
1940-05-25 |
Start Time |
08:00 |
Turn Count |
40 |
Visibility |
Day |
Counters |
150 |
Net Morale |
1 |
Net Initiative |
1 |
Maps |
4: 27, 28, 29, 30 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
148 |
AAR Bounty |
227 |
Total Plays |
5 |
Total AARs |
0 |
Introduction
|
Route Nationale 43 was the main road to the sea, and it ran straight through Bouchain. the German VIII Corps decided to crush French resistance there, so it sent in 43rd Infantry Regiment during the night to replace the exhausted 28th south of the town. With the artillery support problems finally resolved and some air support garnered as well, 84th Infantry Regiment renewed the attack in the morning with the 43rd following behind.
|
Conclusion
|
South of the city, the German infantry made good progress through the marshes and had pushed as far as Marquette by 1300 hours. The French committed their reserves at that point, and after hard fighting and heavy losses on both sides the Germans had to fall back. To the north, French troops held out all day long on the Boucheneuil-Roeulx road near Mastaing, and elsewhere they prevented German engineers from bringing artillery across the river. On that day at least, the French held the field.
|
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
|
3 Errata Items |
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
|
|
The movement allowance on the counters in Airborne is misprinted. It should be "3."
|