Swamp Struggle: Day One
Fall of France 1 #39
|
(Attacker)
Germany
|
vs |
France
(Defender)
|
|
|
Total |
Side 1 |
6 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
6 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 6 votes |
|
Scenario Rank:
727 of 940 |
Parent Game |
Fall of France 1 |
Historicity |
Historical |
Date |
1940-05-24 |
Start Time |
05:30 |
Turn Count |
40 |
Visibility |
Day |
Counters |
126 |
Net Morale |
1 |
Net Initiative |
0 |
Maps |
4: 27, 28, 29, 30 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
140 |
AAR Bounty |
227 |
Total Plays |
6 |
Total AARs |
0 |
Introduction
|
The Germans had begun infiltrating the marshy areas west of Escaut River line near Roeulx and Bouchain. So on May 21, the French 4th Infantry Division took over the Bouchain sector and began security operations. French observers spotted the Roeulx incursion from a high slag heap and stopped the Germans with mortar fire, but the swamps and woods around Boiuchain afforded the Germans much more cover. So, the French infantry would have to go in and root them out.
|
Conclusion
|
Two German infantry companies had crossed the river in the morning mist, near the cement works bridge north of Bouchain. French and German patrols clashed shortly thereafter, with the French taking the worst of it and retreating. But German artillery support was poorly-coordinated, so once the French regrouped they were able to renew their assault and prevent the Germans from expanding their bridgehead at Bouchain. The situation was similar in the swamps to the south, with the German 28th Infantry Division establishing a bridgehead but unable to expand it due to French resistance. When substantial French reinforcements arrived around noon, the Germans suspended their assault and made plans to continue it the next day.
|
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
|
3 Errata Items |
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
|
|
The movement allowance on the counters in Airborne is misprinted. It should be "3."
|