Hill 276 Fall of France 1 #37 |
||
---|---|---|
(Defender) Germany | vs | France (Attacker) |
Formations Involved | ||
---|---|---|
France | 14e Bataillon de Chars de Combat | |
France | 6e Groupe de Reconnaissance de Division d'Infanterie | |
France | 93rd Groupements de Reconnaissance d'Infantrie | |
Germany | 24th Infantry Division |
|
Overall Rating, 7 votes |
---|
3.57
|
Scenario Rank: 367 of 940 |
Parent Game | Fall of France 1 |
---|---|
Historicity | Historical |
Date | 1940-05-23 |
Start Time | 15:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 84 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 27, 28, 31, 33 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 124 |
AAR Bounty | 165 |
Total Plays | 6 |
Total AARs | 2 |
Battle Types |
---|
Rural Assault |
Conditions |
---|
Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Fall of France 1 | Base Game |
Introduction |
---|
The Germans made a breakthrough on the morning of the 23rd and took control of Hill 276 just east of Tannay. That gave them a jumping off point from which to complete the encirclement of the French forces at Stonne, so the French threw in their last available reserves to drive the Germans off the hill. the hastily planned initial attack was understrength and went nowhere, with the French losing most of their armored cars to German anti-tank fire. But then at 1500 hours some twenty H39 tanks arrived, and the assault could begin in earnest. |
Conclusion |
---|
French armor made the difference and the Germans soon began falling back. Losses were heavy for both sides, but the French had control of Hill 276 again by evening. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
5 Errata Items | |
---|---|
Scen 37 |
French Major should be a Commandant. (Hugmenot
on 2013 Jul 03)
|
In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
|
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
Retake the Hill, Mon Ami! | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This was a 6-session play-through with the redoubtable, Wayne Baumber, as the defending German Commander. We used the optional smoke, consolidation, excess initiative, and Fog of War rules. I played the French force that was assigned to seize the 40-meter hexes atop Hill 276 from the dug-in Germans of the 24th Infantry Division. The first 2 turns were relatively grim for the French, as the bulk of their force moved to contact from the west and were immediately struck by opportunity fire. This led to attacks and supporting fires being less than effective thanks to my opponent’s excellent die rolling and my own inept morale check rolls. In no time flat, the French were down 5 steps! After a something of a fumbling start, French OBA was able to eliminate an AT and a 75mm IG gun platoon and in the far north, their northern DRG units began a series of close assaults in the wooded section of Hill 276. The Germans began migrating units to reinforce and shore up their troops in the north-western margin of the hill during the second game turn. On the 3rd turn, the weaker eastern arm of the French force began to close on the northeastern margin of the hill, but was shortly-driven off by a string German counter attack in the next session. By the end of game turn 6, both German AT gun platoons had been destroyed by French OBA. Session 3 (game turns 4-7) featured a great deal of fierce close assault action and some deadly German OBA that caught several slow-moving French units in the open leading to their destruction. A number of leaders from both sides met their ends due to accurate OBA, unfortunate close assault combat rolls and decapitations, and all German Captains were eliminated. A foolhardy thrust by the bloody-minded crews of a French armored car platoon ended disasterously via an aggressive German counter attack. A combined nine, number-7 combat die rolls spoiled a number of close assaults and artillery concentrations for both sides. Session 4 (game turns 8-11) was all about continued close assault fighting on the wooded, northern and western margins of Hill 276 Two more leaders from each side were eliminated by accurate OBA and unfortunate close assault combat rolls. The French slowly expanded their hold on the northern portion of the hill and cutoff two companies of defending German infantry from the balance of the German force. A combined twelve, number-7 combat die rolls spoiled a number of close assaults and artillery concentrations for both sides. German steps lost are: 18; the French are: 21. The 5th session (game turns 12-15) included an abundance of close assault slogging on the wooded, northern and western margins of Hill 276 along with a headlong tank assault on the German mortar positions southeast of the 40-meter hill. The Jerries had remarkable luck throwing combat dice and the two assault hexes in the north continued to hold out. The last German infantry gun was finally destroyed on turn 15. Surprisingly, no leader losses were registered in what was a costly set of turns for both sides. By the end of the session, unit step losses totaled: 27 for the French side, and 23 for the Germans. The 6th session (game turns 16-19) was characterized by ongoing close assaults on the wooded, northern and western margins of Hill 276 as the French very slowly expanded their hold on Hill 276. This came at a considerable cost to both sides, but especially for the French, who lost an additional leader, a second tank platoon and half of their supporting 81mm mortars. At the end of game turn 18, the step loses for the French were 34; for the Germans, the step loss was 31. Mercifully, the German Commander ended the game at the start of turn 19 when it was clear that the French would be able to recapture the bulk of Hill 276. The final VP totals were: 53 for the French, and 40 for the German side, resulting in a hard-won, major victory for the embattled French. There were nine FOW-shortened turns in this play-through and a combined total of 32, combat 7-die rolls -- 24 of which, were thrown by the hapless French Commander! While this was a fun-filled, play-thorough with a skilled & entertaining opponent, it was slightly biased in favor of the French side. I give this one a 3, mostly due to the lack of room for maneuver, and the lack of sufficient junior leaders that plagued both sides, once the close assaults began in earnest. |
||||||||||||||
0 Comments |
King of the Hill | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This 24 turn 4 mapper scenario has a beleaguered German force trying to hold Hill 276 against a mixed group of French ING DGNS and H39's supported by good OBDA. The German forces have a couple of 37 AT and also have a decent OBDA. The game took 6 session about 16-18 hours. The initial French attack suffered heavily in the first hour as they moved to contact, some casualties were due to friendly fire, this would be a recurring theme throughout the game. Having moved into positions the French commander then launched his first assaults through the woods to the north. This was excellent tactics nullifying the German fire power to a certain extent. By 1600 in the evening both commanders had been incapacitated, and both sides had suffered heavy casualties however the French where getting the upper hand. The next few hours settled down to a slow grinding slugfest which the French with their superior numbers and armour were always going to win. The German commander began to try more desperate measure such as dropping OBDA on assaults, and jumping on the odd French tank which had gotten isolated from any INF support. This led to more friendly fire incidents, the dice were less than friendly to the Hun. By 1900 the writing was on the wall German units were fleeing the hill and soon after the German commander surrendered to the triumphant French commander. Many congratulations to Tread who played an excellent game to get the first French win in our playing of Fall of France. This scenario has a few faults, there is not much for the German player to do to be honest, I think it may favour the French slightly and the scenario is possibly to long. However we had a lot of fun playing this one and that after all is why we do this crazy hobby. |
||||||||||||||
1 Comment |