Night Sortie Fall of France 1 #33 |
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(Defender) Germany | vs | France (Attacker) |
Formations Involved | ||
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France | 24e Régiment de Tirailleurs Tunisiens | |
France | 3e Régiment de Tirailleurs Marocains | |
France | 6e Régiment de Tirailleurs Marocains | |
Germany | 20th Motorized Infantry Division | |
Germany | 4th Panzer Division |
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Overall Rating, 4 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Fall of France 1 |
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Historicity | Historical |
Date | 1940-05-21 |
Start Time | 01:30 |
Turn Count | 30 |
Visibility | Night |
Counters | 174 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 6: 26, 27, 28, 31, 32, 33 |
Layout Dimensions | 129 x 56 cm 51 x 22 in |
Play Bounty | 163 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Conditions |
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Minefields |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Fall of France 1 | Base Game |
Introduction |
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By the third week of May the situation in the Mormal Forest was a disaster. Since Rommel's raid through the French lines toward the Sambre River, French units were scattered everywhere and panzers were rushing about in an orgy of breakthroughs and encirclements. Though ordered to clear the forest of Germans, the French commanders there knew that to be impossible and tried for an orderly withdrawal instead. Colonel Mesny gathered the best forces he could and made his move in the middle of the night. |
Conclusion |
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Colonel Mesny moved out with the lead French units at midnight and soon encountered enemy columns in the dark. Unexpected encounters with enemy minefields and anti-tank obstacles slowed his progress further, and the now-alerted 4th Panzer Division began to send infantry, engineers, tanks, artillery and even FlaK units to intercept the French move. At 0600 the avant-garde had reached the Escaut River with only minimal losses, but fighting at the rear had become horrible. A company of Moroccans was sent back to help their comrades but was blocked by 88mm and Panzer fire between Louvignies and Englefontaine. At 0745 the Tunisians and Moroccans decided to force their way through to the west, and assaulted the German defenses while singing a prayer for the dead. They must have known their fate, because their attack was crushed by panzers, machine guns and AA guns, and most of them were killed or captured. Only small, scattered groups eventually reached the Escaut during the night of May 21. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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Scen 33 |
The Germans are short by seven trucks, not being able to meet the requirements for the OOB. (TheDoctor
on 2012 Aug 14)
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In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0. (plloyd1010
on 2022 Apr 28)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Dancing in the Dark | ||||||||||||||
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This excellent scenario has French forces using the cover of night to breakout back to the west. Initially the French face sparse German forces but there are are large German reinforcement's waiting in the wings. These reinforcements have to be rolled for at certain time during the game, there point of entry also has to be rolled for however they are fairly mobile so should be able to reach the key points fairly quickly. The French enter from the east edge with the small German blocking force entering from the west. The French commander's first problem is that his units are fairly slow moving and will be hard pushed to reach the west edge of the board in the time allotted for this scenario. The first few turns are bloodless as units manoeuvre in the dark, the Germans establish some blocking positions while the French try to outflank these positions. The first (and in fact second) German reinforcements arrive on time and to the rear of the French forces. The French look surrounded but the canny French commander does well to avoid the trap however he has to commit several units to urban combat ibn the small village on board 26. Casualties are fairly even however the writing is on the wall for the French as much as they try to avoid the Germans, the Germans have sufficient mobility to keep ahead of the French moves. When at last day breaks and the tardy 3rd German reinforcement's arrive the tide of battle turns for good and French casualties mount. With no chance of exiting the board the French player concedes defeat on the penultimate turn. A good scenario this with the cravat that it is a very tough one for the French to win. However I think that Bangla did the best he could with the forces available and to trade steps losses is not a bad effort. We both enjoyed this scenario very much |
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