Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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For God, France and Joan of Arc
Fall of France 1 #29
(Attacker) Germany vs France (Defender)
Formations Involved
France 27e Régiment de Tirailleurs Algériens
France 4e Groupe de Reconnaissance de Division d'Infanterie
France 4e Régiment de Cuirassiers
Germany 15th Panzer Regiment
Display
Balance:



Overall balance chart for FaoF029
Total
Side 1 11
Draw 0
Side 2 1
Overall Rating, 9 votes
5
4
3
2
1
3.56
Scenario Rank: 378 of 940
Parent Game Fall of France 1
Historicity Historical
Date 1940-05-18
Start Time 13:00
Turn Count 16
Visibility Day
Counters 55
Net Morale 0
Net Initiative 1
Maps 2: 27, 31
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 100
AAR Bounty 171
Total Plays 12
Total AARs 1
Battle Types
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Fall of France 1 Base Game
Introduction

At 1300 hours the Germans began their second attack on Jolimetz. Heavy Panzer IV tanks took point while the light Panzer I and II tanks made a wide flanking movement to come at the village from the north. With the village being quite close to the forest, combat would be at close quarters.

Conclusion

The badly outnumbered Somua tanks fought hard but fell to the Germans one by one, and when the crew of a destroyed tank called for a retreat de Segonzac replied calmly, "Go back into your tank and continue to fight!" But resistance was useless against such odds, and German infantry began to take the village despite a valiant close-combat effort by Algerian infantry there. At 1600 de Segonzac's tank was shot through by several shells, and the rest of the Somuas began withdrawing from the village toward Le Quesnoy. They were ambushed by other panzers at the village exit and set afire, and in the end only one Somua escaped. With their tank support gone, the Algerians left Jolimetz at 1700.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Motorized
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Los alemanes toman Jolimetz
Author enrique
Method Solo
Victor Germany
Play Date 2012-07-27
Language Español
Scenario FaoF029

En este escenario dos compañías de infantería alemanas, apoyadas por dos compañías de tanques ligeros (PzI y PzII) y dos compañías de tanques medios (PzIIIF, PzIVA y PzIVD) y artillería fuera del tablero (2 x 16), deben ocupar completamente Jolimetz. Esta población está defendida por una compañía reforzada de infantería, una sección de "dragons portés" (en motocicletas), una sección de "Escadrons" (ESC), una batería AT de 25mm y, sobre todo dos secciones de los magníficos tanques "Somua" S35.

Los franceses, lógicamente, se parapetan en Jolimetz desde el principio. El núcleo de la defensa francesa lo constituyen las dos secciones de tanques "Somua", bien artillados y protegidos por una excelente coraza ("4"). Sin embargo su punto débil es que no pueden permanecer aislados de la infantería propia en los hexes de ciudad, lo que les convierte en vulnerables ante los asaltos de la infantería enemiga.

Los franceses ofrecen una desesperada resistencia y causan bajas sensibles a los alemanes (11 steps), pero al final los blindados germanos consiguen rodear a los "Somua" y destruirlos gracias al fuego cruzado. Tras ello la batalla se convierte en na sistemática serie de asaltos en los que la infantería francesa es aniquilada o puesta en fuga. Al término del turno 14 los alemanes conquistan completamente Jolimetz.

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