Early Montcornet Fall of France 1 #20 |
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(Attacker) Germany | vs | France (Attacker) |
Formations Involved | ||
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France | 2e Division Cuirassée de Réserve | |
France | 61e Division d'Infanterie | |
Germany | 6th Panzer Division |
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Overall Rating, 11 votes |
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3.27
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Scenario Rank: 581 of 940 |
Parent Game | Fall of France 1 |
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Historicity | Historical |
Date | 1940-05-15 |
Start Time | 17:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 48 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 29 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 92 |
AAR Bounty | 165 |
Total Plays | 10 |
Total AARs | 2 |
Battle Types |
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Meeting Engagement |
Conditions |
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Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Fall of France 1 | Base Game |
Introduction |
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The small crossroads town of Montcornet was of special strategic importance since it lay at the nexus of the Reims, Laon and Vervins roads. the German "sickle-cut" plan had confused French forces as to the real objectives of the attack, throwing them into disarray as they moved hither and yon to cope with a ubiquitous enemy. some motorized elements of the 2nd Division Cuirassée de Réserve were shifting positions around Montcornet when they met a recon column from 6th Panzer Division closing on the town. |
Conclusion |
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Around 17:00, Lt-Col von Esebeck's column was approaching Montcornet from the east just as a detachment from17th Batailon de Chasseurs Portés was approaching the town from the north. Spotting the Germans, the French formed a defensive line around the railway station at the north edge of the town. The combined attack of the German motorcyclists fording the small river and the tanks of the 6th Panzer firing from the rear eventually wore down the French resistance. combat ended around 20:00 with heavy French losses: three officers, nine NCOs and 45 chasseurs wounded or killed and ten 25mm guns lost along with their trucks. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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Scen 20 |
French Major should be a Commandant. (PG-Tank Dude
on 2010 Apr 30)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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There's fighting in the town and on the bridge |
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Frankly there is no fighting anywhere else as there is nothing else to fight for. It is critical for the French to get initiative on the first turn. In this case it gave them a chance to get into the town. They are fighting at a deficit given the reserve troops that they field and the town gives them the morale and cover to stand up to the Germans. If they are caught in the open they will die quickly. The German win in this case was more the result of good dice on the last two turns than anything else |
0 Comments |
Von Eseback Takes Moncornet | ||||||||||||||
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This was a 4-session play-through with the dauntless ACav leading the outnumbered, scratch force of French defenders, and me playing the attacking hode of Boches. We threw dice for sides, and I ended up as the Axis player. As others have reported, it is crucial for the French to get initiative as often as possible in this dog of a scenario. Both sides drew crummy leaders and we played with the defense-favoring FOW, as well as the consolidation and excess initiative optional rules. There was no OBA for either side, which was blessing for the French. There is not much to say about this scenario. The eager Germans closed in on the French quickly and an abundance of close range fighting ensued as the French force was gradually ground down to nothing by end of the 18th turn. All defending leaders were eliminated, as were all 4 of the fiendish French AT guns by the end of game turn 12, in this over-long scenario. The French benefited from the 6 FOW-shortened turns that ensued in what became a German major victory. While it was fun to play this game with a bold & challenging opponent, this one was too unbalanced against the French to rate more than a 3. I would recommend this one for SOLO play only, as it is a very hard pull for the outgunned French and virtually impossible for the Allied side to prevail. |
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1 Comment |