Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

1940: The Fall of France

Fall of France 1 boxcover
AP Series Panzer Grenadier
Designers Bennighof,
Leonard
Game Type Standalone
Format Boxed
Release Date 2009-08
Availability Out of Print
Scenarios 52
Counters 660
Counter Type Die-cut
Maps 8
Tour Veterans
1940: The Fall of France Tour of Duty Ribbon
Overall Rating, 724 votes
5
4
3
2
1
3.41
Standalone Rank: 23 of 39
Popularity: Ownership & Activity
Status Owned by 40% Played by 31% AAR'd by 28% Medaled by 2%
Rank 8th of 168 2nd of 156 2nd of 153 18th of 94
Display
Balance:



Overall balance chart for Fall of France 1
Total
Side 1 412
Draw 78
Side 2 206
box back

In the spring of 1940 the French Army was considered the world's finest, with better tanks and artillery than their German enemies and more of them. But when German armies rolled into France and Belgium behind the panzer spearheads, it was the French who crumbled, and within six weeks the Nazi blitzkrieg had claimed its most impressive victory.

box back map map map map map map map map

Display Scenario List (52)

Scenario Plays AARs Rating
01. A Beautiful Morning 51 19 3.4
02. Scratch Defense 31 17 2.8
03. Pan, dans la gueule à Jean! 32 14 2.7
04. Wagram and Tilsit 21 8 3.5
05. Through the Ardennes 19 8 3.8
06. First Armor Clash 23 10 3.7
07. Race to the Meuse 13 7 4.5
08. Rommel Crosses the Meuse 16 8 3.9
09. The Witch's Cauldron 13 10 3.7
10. Hell River 21 14 3.5
11. Spearhead 21 13 3.3
12. Expanding the Bridgehead 9 5 3.7
13. Lords of Steel 24 9 3.6
14. A Quiet Village 21 12 3.4
15. Delaying Action 21 15 2.8
16. Early Morning at Stonne 18 6 3.5
17. Piercing the Iron Line 12 4 4.2
18. The Iron Line: South 12 5 3.8
19. Hard Enough 13 5 3.3
20. Early Montcornet 10 2 3.3
21. Red Dusk 13 7 3.1
22. Furia Francese! 8 5 3.9
23. Unstoppable Force 10 4 3.5
24. Secure the Flank! 8 4 2.7
25. Lost Children 12 4 3.8
26. To the Bridges! 12 3 3.5
27. Knightly Combat 19 8 3.4
28. They Shall not Pass! 8 5 3.8
29. For God, France and Joan of Arc 11 1 3.6
30. Sidi Brahim Again 13 8 3.7
31. Holding the Flank 11 4 3.2
32. A Bridgehead Too Far 14 5 3
33. Night Sortie 4 1 4
34. Fighting the Fire 10 2 2.8
35. Always Ready 11 2 3
36. The End of Groupement Andre 8 0 3.5
37. Hill 276 6 2 3.6
38. Before the Stop Order 12 4 3.6
39. Swamp Struggle: Day One 6 0 3
40. Swamp Struggle, Day Two 5 0 3
41. Counterattack at Dunkirk 12 6 3.5
42. Iron Fist 7 1 3.5
43. Back on the Attack 8 2 3.2
44. Coup de Grace 5 1 4
45. Road to Dunkirk 15 5 3.6
46. The Phoenix 6 3 3.9
47. Dragon Trap 11 3 3.3
48. Le Deluge 6 0 3.8
49. "We Will Not Surrender!" 11 4 3.5
50. Valley of Death 6 1 3.1
51. Insha'Allah 4 2 3.6
52. Night Visions 3 1 3.3

Display Order of Battle

France Order of Battle
Armée de Terre
  • Misc
Moroccan Ground Forces
Germany Order of Battle
Grossdeutschland Division
Heer
Luftwaffe
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Armored Transports: These are not combat units and are therefore not APC's, and they can transport all types of transportable units (5.6) so they are not Prime Movers. They suffer the same vulnerabilities in combat as open-top AFV's (7.61). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Errata (31)

31 Errata Items
Errata item for PG-Tank Dude

Motorcycles cannot enter roadblocks, they must dismount and change to INF platoons to enter a roadblock hex. Once dismounted they cannot remount.

(PG-Tank Dude on 2010 Apr 30)
Errata item for PG-Tank Dude

There are three types of fields, examples are on Map 33 in hexes 0210, 0410 and 0510.

(PG-Tank Dude on 2010 May 01)
Errata item for plloyd1010

Day and Night Unless otherwise noted, dawn and dusk occur on this schedule. As the sun rises visibility increases as follows: 0430 or earlier: 1 hex (Night) 0445: 2 hexes (Night) 0500: 4 hexes 0515: 8 hexes 0530 or later: 12 hexes As the sun sets, visibility decreases as follows: 2100 or earlier: 12 hexes (Day) 2115: 8 hexes 2130: 4 hexes 2145: 2 hexes (Night) 2200 or later: 1 hex (Night)

The original discussion may be followed in the forums.

(plloyd1010 on 2021 Nov 15)
Scen 5

The Scenario Special Rules (SSRs) fail to identify the German SK221 & SK222 armored cars as open-topped AFV's.

(treadasaurusrex on 2021 Nov 22)
Scen 6

Add a German LT to spot for artillery.

(PG-Tank Dude on 2010 Apr 30)
Scen 13

French Major should be a Commandant.

(PG-Tank Dude on 2010 Apr 30)
Scen 13

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 17

This scenario asks for 8 German Captains to be selected. There are only 7 German Captains in the whole of the Fall of France box-set mix.

(vince hughes on 2013 Mar 06)
Scen 19

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 20

French Major should be a Commandant.

(PG-Tank Dude on 2010 Apr 30)
Scen 23

French Major should be a Commandant.

(PG-Tank Dude on 2010 Apr 30)
Scen 28

Germans have a PzIVa, not PzIIIa.

(PG-Tank Dude on 2010 Apr 30)
Scen 31

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 33

The Germans are short by seven trucks, not being able to meet the requirements for the OOB.

(TheDoctor on 2012 Aug 14)
Scen 35

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 37

French Major should be a Commandant.

(Hugmenot on 2013 Jul 03)
Scen 38

The French 20mm en portée should be a 75mm AA en portée.

(leonard on 2010 Nov 30)
Scen 44

French Major should be a Commandant.

(Hugmenot on 2013 Jul 04)
Scen 48

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 48

French Major should be a Commandant.

(Hugmenot on 2013 Jul 04)
Scen 49

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 50

Terrain modifications: "Ignore all roads and Town terrain west of the river on board 29; instead a road runs south from board 29 hex 404 through hex 0403, 0402, 0502 and 0601..'. Should this not be east of the river? The road creation is instead of the absence of the other road and town features on that same side?

(Bart on 2021 Feb 08)
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 595

This is actually another ½track vehicle, simiar to the AMR33 & AMR35. It used the mechanized movement rate.

(plloyd1010 on 2013 Apr 20)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 537

Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 543

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
France
100%
France
Morocco
4%
Morocco

Display Battle Types (10)


Display Conditions (9)

Errors? Omissions? Report them!
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