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Ignorant Armies Uprising #3 |
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| (Defender) Slovak Republic | vs | Hungary (Attacker) |
| Formations Involved | ||
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| Hungary | ![]() |
23rd Infantry Brigade |
| Slovak Republic | ![]() |
Stakcin Group |
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| Overall Rating, 1 vote |
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4
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| Scenario Rank: --- of 1094 |
| Parent Game | Uprising |
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| Historicity | Historical |
| Date | 1939-03-23 |
| Start Time | 06:00 |
| Turn Count | 24 |
| Visibility | Day |
| Counters | 54 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 2: 102, 3 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 173 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | FiAx003 |
| Battle Types |
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| Bridge Control |
| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Broken Axis | Maps |
| Fire and Sword | Counters |
| Fire in the Steppe | Maps |
| Uprising | Base Game |
| Puppet Brigade | Counters |
| Introduction |
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Hungary's first tank attack came on the initial morning of their invasion of Slovakia. The Slovaks remained disorganized thanks to the loss of so many Czech officers and specialists, but they had often trained with tanks and had at least some idea of what to expect. The Hungarians advanced four kilometers into Slovak territory, and waited for daylight before assaulting the main Slovak line of resistance near the town of Sobrance. |
| Conclusion |
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Though outnumbered, the Slovaks held their ground and stopped the Hungarian advance—surprising their own command almost as much as the Hungarian leadership. Slovak reinforcements hurried to the scene, while the Hungarians milled about uncertain of their next step. A real shooting war had not been included in the mission briefing. |
| Additional Notes |
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Maps from Eastern Front Deluxe or Panzer Grenadier: The East Front may be used in place of those from Fire in the Steppe. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| It don't get much closer than that! | ||||||||||||
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The Hungarian Commander had to take the small town on board 102 to make his objectives. After a very well performed attacks sequence on the part of the Hungarian Commander, the Slovakian Commander managed to shrink his defensive perimeter around that town and hold off the assault just long enough for a win on technicalities. (But... a win IS a win, no?) It came down to the last die roll to see if the Slovaks were to hold or the Hungarians were to win all three objectives. A real cliff hanger of a fight. (Note - Recommended for on-line play.) |
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| 1 Comment |
FSUr002


Well-written, concise AAR, Don.