Panzer Grenadier Battles on February 22nd:
An Army at Dawn #36 - Kasserine Pass: A Terrible Price An Army at Dawn 2nd Ed #37 - Denouement
An Army at Dawn #37 - Kasserine Pass: Denouement Africa Orientale Italiana #13 - Squeezing Jelib
An Army at Dawn 2nd Ed #36 - A Terrible Price Africa Orientale Italiana #14 - Mabungo Bridgehead
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Fire and Sword: Uprising

Uprising boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Book
Release Date 2025-01
Availability In Print
Scenarios 12
Counters 0
Maps 0
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Rank 168th of 172 TBD TBD TBD
Expansion Game Requirements & Playability
11/12 Uprising
11/12 Fire and Sword
11/12 Puppet Brigade
10/12 Broken Axis
6/12 Fire in the Steppe
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box back

In late August 1944, the small and badly-equipped Slovak Army, a German ally since 1939, rose against their hated Nazi overlords. For the next two months the Slovaks fought the Germans, ultimately failing to eject them.

In March 1939, the small nation of Slovakia declared its independence from Czechoslovakia and immediately faced invasion from its neighbor Hungary. The Slovak-Hungarian War lasted only a few days, and ended with a substantial part of the new republic falling under Hungarian rule.

Uprising is a Panzer Grenadier Campaign Study, focused on the battles of the Slovak Army against the Germans and the Hungarians. There are eleven scenarios plus the history of each campaign. This is not a complete game; you’ll need Puppet Brigade, Fire & Sword, and maps from Broken Axis and Fire in the Steppe (alternately Eastern Front Deluxe) to play all of the scenarios.


Display Scenario List (11)


Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Schutzstaffel
  • Mechanized
  • Motorized
  • Towed
Hungary Order of Battle
Army
  • Mechanized
  • Towed
Slovak Republic Order of Battle
Slovenská Armáda
  • Misc
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (7)

7 Errata Items
Errata item for plloyd1010

This game requires Slovak piece, as found in Puppet Brigade. The Slovak pieces from First Axis or Slovakia's War may be used in place of those from Puppet Brigade.

(plloyd1010 on 2025 Feb 07)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 484

There are alternate versions of the Tiger, available for download from Avalanche Press. Players might find it interesting to experiment on their effect on play.

(plloyd1010 on 2024 Dec 19)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Slovak Republic
92%
Slovak Republic
Germany
50%
Germany
Hungary
42%
Hungary

Display Battle Types (7)


Display Conditions (5)

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