Tanks in the Jungle Armor of Saipan #2 |
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(Attacker) Japan | vs | United States (Defender) |
Formations Involved | ||
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Japan | ![]() |
136th Infantry Regiment |
Japan | ![]() |
1st Yokosuka Special Naval Landing Force |
Japan | ![]() |
47th Independent Mixed Brigade |
Japan | ![]() |
9th Tank Regiment |
United States | ![]() |
2nd Marine Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 964 |
Parent Game | Armor of Saipan |
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Historicity | Historical |
Date | 1944-06-16 |
Start Time | 03:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 155 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 4: 80, 81, 82, 83 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 199 |
AAR Bounty | 167 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Off-board Artillery |
Illumination |
Scenario Requirements & Playability | |
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Armor of Saipan | Base Game |
Saipan 1944 | Maps + Counters |
Introduction |
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The Japanese counter-offensive began in the late night hours of June 16th and continued into the dawn of the 17th. One of the biggest tank battles in the Pacific broke out as the Japanese deployed their newest medium tanks, the Shinhoto Chi-Ha armed with a high-velocity 47mm gun. The Japanese Army and SNLF worked together in an attempt to drive the 2nd Marine Division back into the sea in one great effort. |
Conclusion |
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As dawn crept through the foliage, the rising sun found that 24 of General Saito's tanks were burning wrecks, and 300 of his infantry were killed in exchange for 100 Marine casualties and a few Marine 105mm and 75mm guns knocked out by counter-battery fire. Overall, the counterattack resulted in a total Japanese defeat. Marine bazooka teams, 37mm anti-tank guns, M2/75mm halftracks and some M4 Sherman tanks all helped to shatter the enemy armor. Had the Japanese launched this attack the night before when chaos still reigned on the beach, the result may have been different. |
Additional Notes |
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Scenario 0 from the Golden Journal. It is a modified version of Saipan 1944 scenario 10. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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Armor of Saipan, scenario #2: Armor of Saipan | ||||||||||||
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Armor of Saipan, scenario #2: Armor of Saipan I have played Saipan scenario #10: Tanks in the Jungle with an American victory, I played Armor of Saipan scenario #1: Massed Armor of Saipan with a Japanese victory and now Armor of Saipan scenario #2: Armor of Saipan, with a Draw, which is really scenario #0 in the supplement and uses some modifications from the original scenario #10, with better Japanese armor and a bit more American armor, now that, that is cleared up, on to the small AAR. Since I have played a few variations of the original scenario now, I wanted to try somethings differently this time, as I enter the Japanese 1st Yokosuka Special Naval Landing Forces on the north edge of map 80 this time, which gave the American trouble from the beginning. The Japanese spread out and attacked on three three avenues, Roads/Trails with their armor and infantry, so as not to bunch up so much this time around. The Marines have a lot of ground to defend, so the main defenses are with any roads/trails to their approach and of course hex 0610 on map 80, the radio station. The First 8 turns are under cover of night, so the Japanese use this to rush forward in all the possible areas and engage the dug-in Marines in assault or adjacent combats, which is no easy task. It was a bloody struggle for both sides and I believe I ended the game with a turn left, as neither side were going to change the outcome of this battle. The Japanese had lost 34 steps and 4 leaders but controlled a few beach hexes and the Americans had lost 29 steps and 4 leaders, resulting in both sides achieving a major victory or a Draw! Fun stuff, now I have recorded plays on all three version of this scenario and the upgraded Japanese armor did help them. |
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