Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Equinox 2015: Riflemen of Saipan

Armor of Saipan boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Book
Release Date 2015-06
Availability Out of Print
Scenarios 2
Counters 40
Counter Type Laser-cut
Maps 0
Tour Veterans
Equinox 2015: Riflemen of Saipan Tour of Duty Ribbon
Overall Rating, 2 votes
5
4
3
2
1
4.5
Expansion Rank: 1 of 117
Popularity: Ownership & Activity
Status Owned by 6% Played by 1% AAR'd by 1% Medaled by 1%
Rank 106th of 168 131st of 156 122nd of 153 83rd of 94
Expansion Game Requirements & Playability
2/2 Armor of Saipan
2/2 Saipan 1944
1/2 Elsenborn Ridge
Display
Balance:



Overall balance chart for Armor of Saipan
Total
Side 1 1
Draw 0
Side 2 1
box back

This Gold Club Golden Journal attempts to dial back the incredible firepower of the Marine platoons included in Saipan. The idea that three infantry platoons could have the direct fire equivalent of 15 StuGIIIGs was questioned over and over until Jay Townsend (the designer of Saipan) indicated that his original design did not have such firepower. This journal includes the lower DF Marines at 8-3 rather than 10-3 direct fire. It is suggested that players make a one for one swap with the Marine OOBs in Saipan.

Included with the Journal, however, are several Japanese tanks that were produced (Type 1 and Type 3) or were coming into production (Type 4) by the end of the war. In normal Golden Journal fashion, we have to have a scenario to play where we use these toys and one alternative history scenario is included.


Display Scenario List (2)

Scenario Plays AARs Rating
1. Massed Armor 2 1 4.5
2. Tanks in the Jungle 0 0 ---

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
Imperial Japanese Navy
United States Order of Battle
Army
  • Mechanized
  • Towed
Marine Corps
  • Misc

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Anti-Tank Gun Carrier: half-track with anti-tank gun, NOT a Tank Destroyer

Display Errata (3)

3 Errata Items
Errata item for JayTownsend

First the Equinox only provided (5) Type 1 and (5) Type 4 counters and the setup says 6 each, so go with five unless you own two copies of the Equinox which I do and will play with all of the requested counters but it should not make a big difference. Second the Americans should setup first and the Japanese second. Last, the visibility should be two hexes throughout the game. Minor things, but people will ask.

(JayTownsend on 2016 Aug 02)
Scen 1

The scenario list 6 Type 1, 6 Type 3 and 6 Type 4 but since there are only 5 Type 1 , 6 Type 3 and 5 Type 4, go with that for the scenario.

The Gold-Club came with QTY 5 Type 1, 6 Type 3 and 5 Type 4 counters.

(JayTownsend on 2015 Dec 25)
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Japan
100%
Japan
United States
100%
United States

Display Battle Types (3)


Display Conditions (2)

Conditions - Scenario Appearance Percentages
Off-board Artillery
100%
Off-board Artillery
Illumination
50%
Illumination
Errors? Omissions? Report them!
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