Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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How Green We Are
Elsenborn Ridge #33
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany Führer Begleit Brigade
United States 17th "Golden Talon" Airborne Division
Display
Balance:



Overall balance chart for ElsR033
Total
Side 1 4
Draw 0
Side 2 1
Overall Rating, 5 votes
5
4
3
2
1
3.6
Scenario Rank: 333 of 940
Parent Game Elsenborn Ridge
Historicity Historical
Date 1945-01-04
Start Time 10:00
Turn Count 24
Visibility Day
Counters 50
Net Morale 1
Net Initiative 1
Maps 2: 22, 24
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 87
AAR Bounty 171
Total Plays 5
Total AARs 1
Battle Types
Urban Assault
Conditions
Off-board Artillery
Severe Weather
Scenario Requirements & Playability
Elsenborn Ridge Base Game
Introduction

In a series of emergency night fights, the 17th Airborne Division was flown to Rheims, France and then trucked to the front lines on Christmas Day. After a few days on a quiet sector of the Meuse River the fresh unit relieved the 28th Infantry Division at year's end. In the midst of a blinding snowstorm the paratroopers were ordered forward against the German armor still holding positions just west of Bastogne.

Conclusion

Not expecting to see combat for months yet to come, the 17th's two new regiments suffered horrible losses in just a few hours - over 40 percent in some battalions. "How green we are" lamented one regimental commander. The attack actually seized its objective, the village of Pinsamont, but a prompt German counterattack took it back and the operation was a disaster for the raw division. Parachute wings and jump training did not, by themselves, make an elite unit.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
United States Order of Battle
Airborne
Army

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Lows and Highs
Author campsawyer
Method Solo
Victor Germany
Play Date 2012-02-07
Language English
Scenario ElsR033

Green troops can be very frustrating and interesting to use in a PG scenario. Frustrating is simple, these guys disrupt and demoralize at a backfire of a car, interesting because sometimes they can do unbelievable things. This scenario had both for me. But let me start with what the forces look like.

The Americans are a green paratroop unit thrown right into battle against veteran German troops. Morale is low at 7/6 for the paratroops, but they have five plus companies of troops so they can keep the troops pushing on the German defenses. The Germans have less GREN's but they do have a couple of PzIVH's and an AT gun. I don't know what it will shoot at as the Americans have no armor support. For OBA the Americans have the edge with firepower and VT fuses, but there is SSR's that will limit the attacks. For the leaders, my pull followed history with the Germans getting the better lot and the Americans did not get one with a combat bonus. For setup and weather, the Germans have the edge with being able to setup and defend in good terrain as well as limiting movement due to snow.

For the setup the Germans arrange a line of troops across board 22 in the southern woods hexes. The PzIVH's anchor the German right with GREN support across to the north-south road. This has a HMG and GREN with an 9-2-1 LT followed by more GRENs. The other HMG and GREN provide the reserve in the southern town on board 22. The lone AT gun will hide in one of the two towns in the middle of board 22. The main goal will be to hold the town and try to kill a few PARA's to keep the VP lead.

The Americans are setup on board 23 south of the town. They are arrange in a group to maximize leadership and us the road to move as quickly as possible up the road to attack. Keeping morale high will be key to the advance as the Germans will look for quick hits to trip up the advancing troops. But the snow will keep the movement slow.

The game begins with the Germans getting the initiative and try to position a leader to bombard the advancing Americans. But it takes three turns before they are close enough for the SGT to see them. The attacks miss and the SGT is force to move back to the German lines. German OP fire has more effect by disrupting the first Americans to get close. The Americans try to get OBA on the German lines but the Corps artillery is split and the shell miss the German lines. More PARA's move up but are hit by OBA and disruptions and demoralizations appear on the American platoons.

Looking to the German left as the weak point a company of PARA's move to attack the defending GREN's, but they are disrupted advancing up. The Germans move up the reserve HMG to stabilize the line and more PARA's disrupt. The American leaders scramble to recover the troops as well as try to keep some pressure on the German center and right by have some PARA's move up against them. Eventually PARA's are able to get close to the German GREN's on the German left and assualt scoring hits, but some PARA's disrupt. The Germans move up the reserve GREN to help defend. The Americans look to the mortars to cut off the German reinforcements but the shells fall short into the assault hex breaking the PARA's even further. One demoralized unit fails and losses a step as well as the other disrupting. A bad day for the green mortar crews.

It starts to look like the PARA's are stuck, but then American reinforcements destroy the German GREN in the assualt. This forces the Germans to move one of the PzIVH over from the right to the left. The remaining PzIVH is reinforced with a GREN and can defend against the company of PARA's demonstrating on the right. On the left the addition of the armor stops the American assault and the Americans take time to recover units and move up their own HMG's. But German fire still keeps the American PARA's disrupted and demoralized.

But the American luck changes quickly as the novice mortar crews score a big hit that demoralized the GREN's supporting the PzIVH on the left. Failing to recover the GREN flees back to the town and the Americans charge forward with a PARA and HMG. The assault scores a kill on the tanks and the bazooka teams finish it off. This creates a opening in the German left that the PARA's rush through. An American LT with a company rushes through, but the German HMG, force to retire from the left defense, opens fire from the southern town on board 22 disrupting on PARA, but the Americans push on to the lightly defended towns. This action forces the Germans to pull back the other PzIVH and GREN from the right while still holding the center.

The Americans push more units through the gap but German OBA responds with critical morale checks that the PARA's fail. The American leader recover the units and push on but German OP fire stops them again. Soon the lead American LT closes on the middle towns and spots the AT gun, OP fire from the gun demoralizes the LT and disrupts the platoon with them. The last hope for taking the towns is fading fast as the other units are disrupted and demoralize behind.

At this point the Germans look to consolidate the units in the center around the southern town and woods. The American Lt Col. orders and advance when he sees them moving. The get close enough to assault and attack. During three assault each side exchange losses and either can get an edge. German OBA looks to pick off demoralized American units to drive up the VP points and they hit and double demoralize a couple of PARA's and give the edge to the Germans. In the end a German minor victory, but the Americans have shown they may be green but can still fight.

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