Hell on Wheels Elsenborn Ridge #32 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 2nd SS "Das Reich" Division | |
United States | 2nd "Hell on Wheels" Armored Division |
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Overall Rating, 6 votes |
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4.17
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Scenario Rank: 52 of 940 |
Parent Game | Elsenborn Ridge |
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Historicity | Historical |
Date | 1945-01-03 |
Start Time | 07:00 |
Turn Count | 36 |
Visibility | Day |
Counters | 68 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 22, 23, 24, 25 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 105 |
AAR Bounty | 171 |
Total Plays | 6 |
Total AARs | 1 |
Battle Types |
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Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Base Game |
Introduction |
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When the German offensive had run its course, the Americans struck back with force. Rather than allow his troops to pull back to their much defensible starting line, Adolf Hitler ordered them to remain in place. First Army's Omar Bradley urged his subordinates to look not at their December 16th positions as the objective, but rather the Rhine River. First, however, they would have to slog their way through the thick snows that had fallen in the Ardennes over the past week. |
Conclusion |
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The fresh 2nd Armored Division slogged steadily southwards, but found it heavy going thanks to the ever-deepening snow. Previous snowfalls had frozen, making the roads icy, while drifts had piled several feet deep in the woods. By felling trees to block the roads the SS forced the Americans to clear each roadblock with infantry fighting on foot before the tanks could skitter forward - but over and over the GI's did so, pressing the Nazis steadily back. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Hell on Ice | ||||||||||||
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A rather large scenario but worth the play as it provides for some good chances to maneuvering, albeit slow moving. It has an American armored battalion trying to clear a set of roads to relieve the pressure on the bulge. The problem is that the weather has snow and ice severely limiting movement. The Germans have a small SS force to attempt to stop the Americans. You will get to have some interesting tank battles as the Germans only have a Panther and a PzIVH to stop seven American tank platoons. The Americans also get decent OBA with VT fuses which will keep the Germans sticking to the woods. The setup will favor the Germans as they will be able to setup to cover 75% of the boards and with the slow movement it will take time for the Americans to get into battle. In my play leadership favored the Germans. The Germans setup as close to the east-west roads on boards 23 and 25 as possible covering the roads and gaps in the woods. There is some depth to the defense with possible hidden AT guns on boards 22 and 24 as well as a couple of SS GREN's. The Americans advance will come on the split of boards 23 and 25 to bypass the German forward defenses. The American advance is slow and the Germans have a chance to reposition units to cover the areas around the board split. A Ostfr and GREN move into the north town on board 23 while the PzIVH repositions to cover the road junction on board 23. The Panther advances up the north hill on board 25 with a Hpstfr and GREN. Soon German OBA is harassing the American advance, forcing the Americans to the cover of the woods on board 25 and wooded town on board 23. The German Panther gets a chance to strike and destroys an American M4 and M3. The other American armor ducks into the town and woods. The Americans are soon attacked by the Ostfr and GREN in the town on board 23 but the weight of the American INF and armor destroy the GREN and capture the Ostfr. A German AT gun is discovered in the woods south west of the town. OBA and DF demoralized the AT gun and a rush by American INF capture the gun. Meanwhile, American OBA scores a kill on the hex with the PzIVH, destroying a GREN and demoralizing the tank. American armor positions for a kill shot on the PzIVH but the Panther positions for a reply shot on any American tank that fires. The Americans take the shots killing PzIVH but the Panther returns fire destroying a M4/76 platoon. American INF moving up on board 25 get a chance to close on the Panther but OP fire disrupted/demoralized the Americans. More INF's move to attack the Panther, but German OBA reduce one platoon and demoralize the other. Back to board 23 the Americans move to attack the a HMG positioned on the lower elevations of the hill on 23. OBA and DF are used to disrupt the HMG and then they close for the assualt, but luck is not with them and losses are taken in the hill assault. But the road is clear to the summit, where a lone dugin GREN awaits. The lone Osftr fled the assault hex back to the support to try to stabilize the defense. The American LT's move up a company of INF's, HMG and M5's to push down the road. Initial, DF on the defending GREN's is ineffective and OBA is called in. But this also has no effect, then German OBA hit back demoralizing and eventually killing American INF's. Soon the company is reduced to all half platoons and the American Major moves to take command. He scraps together enough troops for a overwhelming assault after a heavy OBA attack disrupted the Germans. The SS GREN is killed but the Ostfr survives and moves back to a reduced GREN that had dugin on the reverse side of the hill. From here the Osftr continues to direct accurate OBA on the Americans and they are force back to recover from the demoralization. At this point, the western American attack stalls and the only other chance is to rush the Panther and force the eastern north-south road. The American Captain musters an INF force to attack the Panther while the M4's rush past to take the road. The reduced INF's advance and take heavy OP fire by supporting SS GREN's and the one good INF move next to the Panther, but it takes heavy fire and is destroyed. The American armor races up and get into cover but on the next turn one M4 is destroyed and the other stays put. At this point it is turn 32 and the Americans have no chance to take either road. |
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