Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Hunters of the Plains
Edelweiss: Expanded #4
(Attacker) Soviet Union vs Germany (Attacker)
Formations Involved
Germany 1st Gebirgs Division
Soviet Union 8th Tank Division
Display
Balance:



Overall balance chart for EdlX004
Total
Side 1 2
Draw 2
Side 2 1
Overall Rating, 5 votes
5
4
3
2
1
2.4
Scenario Rank: 908 of 940
Parent Game Edelweiss: Expanded
Historicity Historical
Date 1941-06-25
Start Time 12:00
Turn Count 18
Visibility Day
Counters 46
Net Morale 0
Net Initiative 0
Maps 3: 14, 4, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 148
AAR Bounty 165
Total Plays 5
Total AARs 2
Battle Types
Meeting Engagement
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Edelweiss: Expanded Base Game
Eastern Front Maps + Counters
Road to Berlin Maps
Introduction

With no mountainous regions in the Soviet Union's borderlands, the German XXXXIX Mountain Corps advanced into the plains of southern Poland across the same ground covered by the Austrian mountain corps in 1914. As they moved on Lvov, they faced a determined counterattack spearheaded by powerful new vehicles not listed in the pre-war intelligence reports. The gunners of 44th Anti-Tank Battalion had "borrowed" a handful of the new 50mm AT guns and ammunition and now saw their theft rewarded.

Conclusion

German 37mm shells bounced off the giant tanks, and the Soviets surged into the jägers' positions. The 8th Tank Division was considered one of the Red Army's better formations, with good troops and modern tanks. But they lacked the more mundane instruments of war, and had left their infantry behind for a lack of trucks to move them. This allowed the jägers to close with the tanks and destroy them with grenades, Molotov cocktails and other improvised weapons. The Soviets pressed their attack but this only caused losses to mount, and soon 8th Tank Division withdrew.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)

Display Errata (1)

1 Errata Item
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (2)

Totally disparate forces makes an interesting challenge
Author dricher (Soviet Union)
Method Face to Face
Victor Soviet Union
Participants unknown
Play Date 2016-10-10
Language English
Scenario EdlX004

Columbus Day seemed an excellent opportunity to play some PG, so we dragged out Edelweiss Expanded and turned to the German/Soviet scenarios. First up is Hunters of the Plains. This is an unusual scenario in that an all tank force goes up against an all infantry/gun force, neither side having massive firepower. Both sides are trying to inflict casualties while also maintaining/preventing the occupation of road hexes. Neither of us suspect a major victory is possible, so we’re really going after the minor conditions.

The Germans set up across board 8, placing the 50mm near the center to cover the width of the board. The remaining forces are deployed north and south in equal measures, the southern units occupying the hill and woods, while the northern force is dug in in the open but mutually supportive. The Soviets deploy their tanks along the central and northern portions of the western slope on board 14. The T-28s, vulnerable to the 50mm, start together, while the KV-1 and one T-34 team up as the slow but powerful force and the other T-34s stay together as the fast moving hard hitting force.

The Soviets do not want to get into an assault situation with anything stronger than a single platoon, and are trying to minimize exposing the 28s to the 50mm. The 28s move into the central woods on board 14 to hide from the 50mm while protecting the road. The remaining stacks go after the northern hedgehog. Using German units to shield themselves from 50mm fire, the tanks manage to approach the Germans without incident and quickly get a lucky roll against a 37mm/MTN stack, killing the gun and inflicting a step against the MTN. The quick kill begins to unhinge the German defense, and German forces begin to shift to try and trap the tanks in an assault position. Meanwhile some southern German forces begin to press on the 28s to try to assault or at least flush them out. The cat and mouse game eventually forces the 28s out of the woods while giving the Germans road position on board 14.

But attempts to trap the 34 stack go awry as they are just too fast. Using German units as a shield once again, the 34s skootch through the German lines and the single opfire attempt by the 50mm misses. The 34s are now in the backfield threatening the entire German force, the KV/34 stack is roaming at will, and even the 28s expose themselves to the single best shot the Germans get with the 50mm and escape damage. The entire northern position is chaos, the center is defended by only the 50mm with one MTN platoon, the wagons are all under threat and can’t move the guns.

The German player realizes his setup could have been more effective, and offers me victory. While a major is out of reach, a minor is achievable and I accept the offer so we can get another scenario on the table. By the end I would have had to accept some losses in assaults to get the full measure of steps for victory, but it was very achievable.

I didn’t expect much out of this scenario, so I was pleasantly surprised by how much fun it was. My opponent also liked it a lot. It’s not great, as I think the victory conditions are extremely challenging, and the major conditions unlikely to be fulfilled. Not getting into assault makes it hard to get steps, and an assault eventually becomes necessary. But isolation of German units is important to prevent them from ripping the tanks apart. The Germans need to isolate slower tanks and feed the grinder to kill Soviet steps, because the guns aren’t going to do it. Interesting situation with two completely disparate forces, but little firewpower to achieve the objectives. I give it a 3.

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Edelweiss Expanded Edition, Scenario #4, Hunters of the Plains
Author JayTownsend
Method Solo
Victor Draw
Play Date 2010-01-01
Language English
Scenario EdlX004

I had to get something on the playing table and this is the one that came up for some reason. This was a puzzle for both sides as the make-up of both is very different with the Germans having all Infantry and small AT-Guns and the Russian side having all armor. I am not sure either side can get a major victory but a minor one for both sides is doable and in my game, both sides did get a minor victory resulting in a draw. That is about it for this short AAR.

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