Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Schwimmjäger
Edelweiss: Expanded #3
(Attacker) Australia
(Attacker) New Zealand
vs Germany (Attacker)
Formations Involved
Australia 16th Infantry Brigade
Germany 143rd Gebirgs Regiment
New Zealand 6th Infantry Brigade
Display
Balance:



Overall balance chart for EdlX003
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Edelweiss: Expanded
Historicity Historical
Date 1941-04-18
Start Time 22:30
Turn Count 16
Visibility Night
Counters 30
Net Morale 1
Net Initiative 2
Maps 1: 10
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 135
AAR Bounty 227
Total Plays 2
Total AARs 0
Battle Types
Ambush
Meeting Engagement
Rural Assault
Conditions
Hidden Units
Scenario Requirements & Playability
Afrika Korps Counters
Battle of the Bulge Maps
Desert Rats Counters
Edelweiss: Expanded Base Game
Introduction

Undetected by the ANZACs, a reinforced company of the 143rd Mountain Regiment swam the Pinios River, managing to float their machine guns across as well. By nightfall they had reached a key crossroads near Larissa and proceeded to ambush repeated truck convoys rushing away from the front. A confused night action developed as Australian and New Zealand infantry sought to dislodge the Germans, who they believed had to be paratroopers.

Conclusion

Exactly what happened at the crossroads is difficult to say. The Germans definitely shot up numerous ANZAC columns, claiming them to have included ammunition convoys, armored car platoons and infantry. The New Zealanders admitted to falling into the ambush, but in turn claimed that several hospital convoys had been destroyed. Eventually a scratch force drawn from one New Zealand and three Australian battalions combed the area for the swimming mountaineers, who pulled away easily before the could be overwhelmed.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Australia Order of Battle
Army
Germany Order of Battle
Heer
New Zealand Order of Battle
New Zealand Army
  • Mechanized
  • Motorized
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