Edelweiss: Expanded Edition
AP Series | Panzer Grenadier |
---|---|
Designer | Bennighof |
Game Type | Expansion |
Format | Book / PDF |
Release Date | 2007-10 |
Availability | Out of Print |
Scenarios | 32 |
Counters | 161 |
Counter Type | Laser-cut / DIY |
Maps | 0 |
Overall Rating, 64 votes |
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3.16
|
Expansion Rank: 95 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 18% | Played by 7% | AAR'd by 5% | Medaled by 0% |
Rank | 38th of 168 | 34th of 156 | 50th of 153 | TBD |
Expansion Game Requirements & Playability | |
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32/32 | Edelweiss: Expanded |
26/32 | Eastern Front |
17/32 | Road to Berlin |
15/32 | Battle of the Bulge |
11/32 | Afrika Korps |
3/32 | Arctic Front Deluxe |
3/32 | Desert Rats |
3/32 | Red Warriors |
3/32 | Sinister Forces |
1/32 | Airborne - IE |
Total | |
---|---|
Side 1 | 28 |
Draw | 10 |
Side 2 | 25 |
For six years, German mountain troops fought on almost every front, seeing action in Italy, France, Greece, Yugoslavia, the Soviet Union, Crete and Norway. An elite and very mobile force, the fought in some of the fiercest battles of World War II. Edelweiss is a supplement for the Panzer Grenadier game series, adding these troops with 74 new game pieces and 32 scenarios. This set replaces the original Edelwiess published in 2002 when Panzer Grenadier was relatively young and the number of boards and pieces available for the system was limited. Now that we've got more than 25 boards or maps and thousands of game pieces in print, it's time to bring Edelweiss up to the standards set by our Red Warriors, Blue Division, South Africa's War, Iron Curtain and North Wind supplements. Edelweiss: Expanded Edition includes eight new scenarios, revised (and in many cases expanded) versions of all the scenarios from the original Edelweiss, a Special Rules section that brings Edelweiss up to date with our Third Edition Panzer Grenadier rulebook, and the original Edelweiss sheet of playing pieces. We hope you enjoy it. Note: This is actually the 3rd edition of Edelweiss. There is no Library entry for the 2nd edition because it has the 74 die-cut counters from 1st edition and the same scenario book as 3rd edition. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. Shadow of Olympus | 5 | 4 | 3.2 |
02. Open Sights | 3 | 1 | 4.3 |
03. Schwimmjäger | 2 | 0 | 3.5 |
04. Hunters of the Plains | 5 | 2 | 2.4 |
05. Artic Frontier | 3 | 1 | 3.3 |
06. National Socialist Ardor | 3 | 1 | 3 |
07. Panzer Panic | 1 | 0 | 2 |
08. Black Day of the Rainier Regiment | 2 | 1 | 3 |
09. The Litsa Line | 1 | 0 | 4 |
10. Top'Ozero | 3 | 0 | 2.7 |
11. Fanatics | 1 | 0 | 5 |
12. The Mius Line | 0 | 0 | --- |
13. Spring Offensive | 1 | 0 | 3 |
14. Sinking Skiers | 1 | 0 | 3 |
15. On the Shoulder | 1 | 2 | 3 |
16. Pale Riders | 0 | 0 | --- |
17. Goitkh Pass | 0 | 0 | --- |
18. Mount Doom | 3 | 0 | 3.7 |
19. Novorossisk Breakout | 5 | 1 | 2.8 |
20. The Trash Division | 6 | 3 | 3 |
21. Phalari Pass | 2 | 1 | 3.5 |
22. Gandin's Attack | 2 | 1 | 2 |
23. Argostoli: Edelweiss Stained | 1 | 1 | 1 |
24. Garibaldi's Heirs | 0 | 0 | --- |
25. Tiraspol' Bridgehead | 0 | 0 | --- |
26. Taking Out the Trash | 2 | 1 | 2 |
27. End in the Arctic | 1 | 0 | 4 |
28. Lost Battalion | 3 | 1 | 4 |
29. Another Lost Battalion | 2 | 0 | 3.5 |
30. Himmler's Sword | 1 | 0 | 4 |
31. Attack Without Pause | 2 | 1 | 2.5 |
32. Sacred Mountains | 1 | 1 | 5 |
AFV Rules Pertaining to this Game's Order of Battle |
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18 Errata Items | |
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Scen 2 |
Use British 25 pounders for the New Zealand units (mike perryman
on 2010 Dec 29)
|
Scen 7 |
The German SS 20mm and the two 37mm guns need to come from Sinister Forces or use Wehrmacht pieces from Eastern Front. (mike perryman
on 2011 Jan 02)
|
The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss. (rerathbun
on 2016 Jan 18)
|
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play. (plloyd1010
on 2015 Jan 30)
|
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
|
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
|
|
This leader should have a morale of "9" and a modifier of "0" instead of the other way around. (Shad
on 2010 Dec 15)
|
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Propeller-driven APC on skis (aerosan). Treated as Foot units for movement purposes. (rerathbun
on 2011 Feb 26)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (rerathbun
on 2014 Apr 08)
|
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
|
Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Germany |
100%
|
Germany |
Soviet Union |
69%
|
Soviet Union |
Italy |
16%
|
Italy |
Australia |
9%
|
Australia |
Finland |
9%
|
Finland |
United States |
9%
|
United States |
New Zealand |
6%
|
New Zealand |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Road Control |
47%
|
Road Control |
Rural Assault |
31%
|
Rural Assault |
Exit the Battle Area |
31%
|
Exit the Battle Area |
Urban Assault |
31%
|
Urban Assault |
Inflict Enemy Casualties |
22%
|
Inflict Enemy Casualties |
Meeting Engagement |
16%
|
Meeting Engagement |
Hill Control |
9%
|
Hill Control |
Bridge Control |
9%
|
Bridge Control |
River Crossing |
6%
|
River Crossing |
Ambush |
3%
|
Ambush |
Rescue |
3%
|
Rescue |
Breakout |
3%
|
Breakout |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
44%
|
Off-board Artillery |
Terrain Mods |
31%
|
Terrain Mods |
Randomly-drawn Aircraft |
16%
|
Randomly-drawn Aircraft |
Reinforcements |
6%
|
Reinforcements |
Severe Weather |
6%
|
Severe Weather |
Entrenchments |
3%
|
Entrenchments |
Hidden Units |
3%
|
Hidden Units |
Naval Bombardment |
3%
|
Naval Bombardment |