Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Attack Without Pause
Edelweiss #24
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 137th Gebirgs Regiment
United States 109th "Thirteenth Pennsylvania" Infantry Regiment
Display
Balance:



Overall balance chart for Edel024
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4.5
Scenario Rank: --- of 940
Parent Game Edelweiss
Historicity Historical
Date 1945-02-02
Start Time 10:00
Turn Count 34
Visibility Day
Counters 48
Net Morale 0
Net Initiative 2
Maps 2: 10, 12
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 154
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Maps + Counters
Edelweiss Base Game
Introduction

Transferred from northern Norway by train, ship and highway, the 2nd Mountain Division arrived on the Western Front in January, 1945. Taking positions in front of Colmar, they faced the tough American XX Corps and the French Foreign Legion. The division set out a thin screen to slow the American advance, but the tactics of Finland failed in Alsace. The U.S. 28th Division, following its instructions to "attack without pause," shredded the jäger line so quickly the mountain division reported itself under attack by an armored corps.

Conclusion

After more than four years in the Arctic, the Edelweiss Division was a shadow if its former self. The outpost line resisted but could not stop the Americans, by now expert in tank-infantry interactions. The “Bloody Bucket” Division brushed aside the mountaineers and drove into Colmar, a fortress-city that had defied the French 1st Army since October.

Additional Notes

If German Gebirg leaders are preferred to regular Heer leaders, they may be gotten from Avalanche Press.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
United States Order of Battle
Army
  • Mechanized

Display AARs (1)

Victory and a Coffee Break
Author Retiredgrunt17
Method Solo
Victor United States
Play Date 2018-01-26
Language English
Scenario Edel024

The Germans are outmanned and outgunned. With this in mind, they fortified the town. The US took the only option open. Bombardment of the town followed by a combined arms frontal assault. At first it went well, but German counterattacks took down two steps of Sherman’s. The US continued, and gained the upper hand, demoralizing and reducing several german platoons. The Germans didn’t recover effectively and were mopped up US win.

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