Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
Errors? Omissions? Report them!
Himmler's Sword
Edelweiss #23
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 13th SS "Volunteer" Gebirgs Division
Soviet Union 73rd Guards Rifle Division
Display
Balance:



Overall balance chart for Edel023
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
1
Scenario Rank: --- of 940
Parent Game Edelweiss
Historicity Historical
Date 1945-01-29
Start Time 09:00
Turn Count 40
Visibility Day
Counters 69
Net Morale 2
Net Initiative 2
Maps 3: 1, 3, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 167
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Edelweiss Base Game
Eastern Front Maps
Road to Berlin Counters
Introduction

Hapless as the 6th and 7th SS proved in battle, neither counts as the worst German formation of the war. In early 1943 the head of the SS, Heinrich Himmler, hatched a plan to recruit a Croatian mountain division. Volunteers proved hard to come by, and the division was soon enrolling large numbers of Bosnian Moslems, deserters from the Croatian puppet state’s army, ethnic Germans, and the dregs of Balkan prisons. Ordered to the front to stop the Red Army, the smarter members of the division promptly deserted. The remnant was posted in front of the key Danube bridgehead at Apatin in southern Hungary, a spot Hitler himself ordered held as a launching pad for the future grand offensive that would destroy the Soviets.

Conclusion

The “Handschar” (“Sword”) Division crumpled under the first Soviet attack. The Red Army swept over the Danube and continued their advance. Handschar remained in the German order of battle until the end of the war, but never again would be trusted alone with a key position.

Additional Notes

Heroes of the Soviet Union or Red Warriors may be used instead of Road to Berlin for the Soviet units.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Schutzstaffel
  • Motorized
Soviet Union Order of Battle
Guards
  • Mechanized

Display Errata (3)

3 Errata Items
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (1)

Edelweiss #23
Author triangular_cube
Method Solo
Victor Soviet Union
Play Date 2021-01-25
Language English
Scenario Edel023

I usually reserve ratings of "1" for scenarios that are simply mechanically broken. This isnt strictly the case here. Unfortunately the competitive balance on this scenario is so far out of wack that I cant imagine rating it higher than a 1.

The Germans have a weak force of morale 6 dorks that need to hold a bridge against an overwhelming, combined arms, late war, soviet guards force. To win they cant take more than 6 step losses. This is achieved basically within 1 turn of engagement with the enemy. Never in a million years will the Germans win this against an honest opponent.

This whole expansion book is hyperbolic stories of Austrian Supermen and bumbling SS cowards driven by the publisher's family history no doubt. This leads to many unbalanced scenarios, but this is by far the worst.

The expansion has a few interesting things to play around with, but there is nothing to game with this scenario. Since this one had no other logged plays, im guessing everyone reached that conclusion before bothering to table it. I play them all because im insane, so there it is.

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