Taking Out the Trash Edelweiss IV #34 |
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(Attacker) Soviet Union | vs | Germany (Defender) |
Formations Involved | ||
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Germany | 7th SS “Volunteer” Gebirgs Division | |
Soviet Union | 47th Guards Rifle Division |
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Overall Rating, 2 votes |
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2
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Scenario Rank: --- of 940 |
Parent Game | Edelweiss IV |
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Historicity | Historical |
Date | 1944-09-11 |
Start Time | 13:00 |
Turn Count | 22 |
Visibility | Day |
Counters | 63 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 4, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 170 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Road Control |
Urban Assault |
Scenario Requirements & Playability | |
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Edelweiss IV | Base Game |
Eastern Front | Maps |
Road to Berlin | Counters |
Introduction |
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After Romania defected to the Allies, the Germans faced a gaping hole in their lines on the Eastern Front. Not only were Romanian divisions no longer fighting alongside them, the Romanians now attacked the Germans with an enthusiasm they never showed when fighting for the Axis. The German command rushed occupation troops to the border between Yugoslavia and Romania to re-form their line. The 7th SS Mountain Division crashed into the advancing Soviet 46th Army near Vrsac, a crossroads just inside the Yugoslav border. |
Conclusion |
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Since their baptism of fire at Split, the 7th SS had enjoyed a good run against Tito's partisans. This hard-won confidence quickly fled when they faced the Red Army's battle-hardened Guardsmen, and the Soviet division rolled over the SS like a short speedbump. After only a brief delay to shoot what few prisoners had been taken, the Red Army's advance moved onward. The 7th SS suffered enormous casualties in just a few hours, probably one third of the division's strength. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss. (rerathbun
on 2016 Jan 18)
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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The Soviets Barely Slowed Down |
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Germans set up in a rough north-south line with some units dug-in and others on the eastern edge of the woods on either side of the road. The Soviet infantry advanced westward in a rough north-south line while the T-34's preceded them to the front of the woods to try and eliminate some of the forward German positions. Soviet OBA took out the German infantry gun and then proceeded to wreak havoc on the German infantry. Any German attacks were ineffective and their lone platoon of H-38's mostly tried to stay out of the Soviet's way. As the game progressed the Soviet armor, OBA, and assaults eliminated most of the German combat units. With four turns to go the final German combat unit was eliminated, thus securing an overwhelming Soviet victory. Although the scenario turned out exactly as it did in real life, the low German morale ratings and overwhelming Soviet superiority didn't make for a very fun game. |
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