The Trash Division
Edelweiss IV #28
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(Defender)
Italy
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vs |
Germany
(Attacker)
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|
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Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 1 vote |
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Scenario Rank:
--- of 940 |
Parent Game |
Edelweiss IV |
Historicity |
Historical |
Date |
1943-09-12 |
Start Time |
09:00 |
Turn Count |
16 |
Visibility |
Day |
Counters |
43 |
Net Morale |
2 |
Net Initiative |
1 |
Maps |
2: 10, 9 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
164 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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In 1941, the Waffen SS decided to form a mountain division from ethnic German volunteers in the Balkans, for occupation duty in Yugoslavia. Unable to find enough recruits, they resorted to conscription. For two years, 7th SS Volunteer Division repressed civilians, and its official marching song celebrated its main occupations: rape and murder. "Our trash division! Any many Serbian skulls, and many Serbian maids, will I soon see fallen." But in September 1943, Italy changed sides, and the division was rushed to Split in Dalmatia to face someone other than unarmed villagers.
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Conclusion
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The Italians fought with a frenzy bred from years of hatred for their arrogant allies. But the Germans slowly ground down their resistance, and captured Split after 16 days of heavy fighting. The Bergamo Division surrendered, and the Germans promptly murdered its commander and 48 other officers before beginning an orgy of massacre and destruction against Splits's civilian residents.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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2 Errata Items |
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The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss.
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white).
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